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Marek Has Taken To Improving Mesa's GLSL Compiler Performance
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Originally posted by pal666 View Posti wonder which relative impact on fps could have each of faster compiler, background theads compiler and shader cache
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Originally posted by pal666 View Postsure, but you can save one percent of time or one hundred
Everybody expected evolution and 10 GHz single core CPUs to appear, so you can say "who cares about that, my next CPU with eat all that"... but as we know that does not happened, so saving CPU time is highest priority if you want render performance
Even with Vulkan, see Dota that is again CPU bound too just less
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Originally posted by helland View PostIt is important to note that this will not manifest itself in 25% faster compilation times for radeonsi. This test is done without any backend compiler. It's only the glsl compiler compiling, and then the result is dropped on the floor. For radeonsi it will have to be handed over to LLVM for compiling to bytecode for the graphics card. The benefit will therefore be lower. The article did not really point this out all that well.
Then again, could turn out not to work that way, who knows.
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