Originally posted by Michael
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AMDGPU-PRO vs. Open-Source Gallium3D OpenGL Performance On Polaris Is A Very Tight Race
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Originally posted by duby229 View PostThose types of articles that identify weirdness/regressions and that try to point at a cause are really awesome. I don't know if it's true, but I bet those types of articles get a lot more page hits.Michael Larabel
https://www.michaellarabel.com/
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Originally posted by Herem View Post
If there haven't been any code changes, do the latest set of Mesa results include the recent Bioshock performance patch? The latest results seem to have dropped from the previous article back to around the pre-patch values and in the case of the RX460 the results are significantly worse than either of the previous two sets of results?
Benchmark Average Frame Rate RX460 Old Mesa 62.82 RX460 New Mesa 82.80 RX460 Latest Results 32.47
Would it be possible to observe the AMDGPU-PRO Bioshock benchmarks running on the R9 Fury to determine if the frame rate really is rock solid at close to the maximum value or if there's a problem with the way the results are being collected? A difference of only 0.32% between the maximum (82.38 fps) and the average (82.11 fps) results sounds much to low unless the frame rate has been capped.
First look it looked close to pre-patch but the RX460 is way worse then that.
Looking at the system information it looks like the only difference is 11days of kernel development.
With the numbers from the patched benchmark mesa would have beaten the -pro stack.
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Originally posted by Qaridarium
I like it to and I think phoronix should be the backbone of testing and solve such bugs.
but sadly michael has no free time or/and no money for this.
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Originally posted by Nille_kungen View PostCatalyst is more or less dead but i can see that amdgpu-pro can still be called catalyst since it's less confusing.
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