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AMDGPU-PRO vs. Open-Source Gallium3D OpenGL Performance On Polaris Is A Very Tight Race
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Originally posted by MaxToTheMax View PostThis is a good sign, hopefully AMD will be able to put more and more effort into improving their Gallium drivers and unambiguously reach parity soon. I'm planning a new build in early 2017 and I'm seriously eying AMD since I'm fed up with proprietary drivers.
Have you done any Polaris Windows vs. Gallium/Pro benchmarks? That would be useful you're up for it.
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Originally posted by MaxToTheMax View PostThis is a good sign, hopefully AMD will be able to put more and more effort into improving their Gallium drivers and unambiguously reach parity soon. I'm planning a new build in early 2017 and I'm seriously eying AMD since I'm fed up with proprietary drivers.
Have you done any Polaris Windows vs. Gallium/Pro benchmarks? That would be useful you're up for it.Michael Larabel
https://www.michaellarabel.com/
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I just tried duplicating these results using phoronix-test-suite. For some reason, the AMDGPU-PRO driver always performs much worse for me on my new AMD R9 Fury on Ubuntu 16.04 when comparing my results to the ones Michael are getting (around ~25-30 percent lower). Is there something that I may be missing that I should be aware of or is my GPU simply being bottlenecked by my i5-2500k CPU?
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Originally posted by dungeon View PostComposition, governor... i can suggest to check as common diff . And to run some unigine benchmark, so if you still has there that much lower results then it is your CPU.
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Michael Can you make a frametime graph for csgo? Or maybe just try playing an arms race bot game or so? The average FPS seem okay, but ingame the FPS vary a lot and drop pretty low. For example: https://i.imgur.com/Jv6MF1n.png
Yes, that is a drop to 0 fps for ~0.5-1 second in there. They randomly happen. Makes it 100% unfit for playing competitively.
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Originally posted by haagch View PostMichael Can you make a frametime graph for csgo? Or maybe just try playing an arms race bot game or so? The average FPS seem okay, but ingame the FPS vary a lot and drop pretty low. For example: https://i.imgur.com/Jv6MF1n.png
Yes, that is a drop to 0 fps for ~0.5-1 second in there. They randomly happen. Makes it 100% unfit for playing competitively.
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It's not. The HUD shows zero shaders created and zero compilations while it happens. But just now I noticed that the GTT usage drops a little bit, so I suspect something inefficient somewhere in the memory management. First thought is of course https://lists.freedesktop.org/archiv...st/001360.html but there can be no memory pressure on my 8 gigabyte rx 480...
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Originally posted by haagch View PostMichael Can you make a frametime graph for csgo? Or maybe just try playing an arms race bot game or so? The average FPS seem okay, but ingame the FPS vary a lot and drop pretty low. For example: https://i.imgur.com/Jv6MF1n.png
Yes, that is a drop to 0 fps for ~0.5-1 second in there. They randomly happen. Makes it 100% unfit for playing competitively.Michael Larabel
https://www.michaellarabel.com/
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