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OpenGL 4 Shader Image Extensions Land Today In RadeonSI Gallium3D

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  • #11
    This is an awesome start into the new week. They forgot to mark the extensions as done for GLES though.

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    • #12
      Originally posted by atomsymbol
      I just recompiled Mesa from git, and Shadow of Mordor (though not expected to run correctly because of missing OpenGL extensions in RadeonSI) is now rendering many objects in blue color. The blue tint wasn't present in previous Mesa builds.
      Oh I saw that too! Bug report!

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      • #13
        Any news about LLVM 3.9 builds? When the Jenkins istance will be back?

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        • #14
          Originally posted by jf33 View Post
          This is an awesome start into the new week. They forgot to mark the extensions as done for GLES though.
          It's in the next series of patches for GL_ARB_shader_atomic_counters and GL_ARB_shader_storage_buffer_object
          https://lists.freedesktop.org/archiv...ch/110581.html
          Then there's only GL_ARB_compute_shader and GL_ARB_framebuffer_no_attachments left for GLSL ES 3.1
          Last edited by Nille_kungen; 22 March 2016, 07:39 AM.

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