This seems to work yes.
Removing the fglrx-glx/fglrx-glx-ia32 packages in debian worked (had to reinstall libgl1-mesa-glx afterwards, didn't restore redirections)
LIBGL_DEBUG=verbose reports that it's using the fglrx_dri.so driver also so acceleration should be working correctly.
This also fixes the switching workspaces while fullscreen OpenGL apps running issue curiously.
(edit): Requires to make a manual copy of the fglrx_dri.so if you remove fglrx-glx-ia32 for 32bit apps.
Removing the fglrx-glx/fglrx-glx-ia32 packages in debian worked (had to reinstall libgl1-mesa-glx afterwards, didn't restore redirections)
LIBGL_DEBUG=verbose reports that it's using the fglrx_dri.so driver also so acceleration should be working correctly.
This also fixes the switching workspaces while fullscreen OpenGL apps running issue curiously.
(edit): Requires to make a manual copy of the fglrx_dri.so if you remove fglrx-glx-ia32 for 32bit apps.
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