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AMD's Open-Source Radeon Linux Driver: 2014 Was Incredible

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  • #41
    Originally posted by duby229 View Post
    Honestly I don't think full scale hardware support on launch day will ever be feasible with OSS drivers.
    Only if the open sourcing is done as an after thought and the legal auditing takes longer than what the launch date allows for.

    If the development is already done with a FOSS licence or the time for the audit is properly planned into the development cycle then this should be as doable as having a proprietary driver ready at launch date.

    Cheers,
    _

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    • #42
      Originally posted by duby229 View Post
      Honestly I don't think full scale hardware support on launch day will ever be feasible with OSS drivers. At least not on linux...
      Which OSS operating system are you thinking instead of Linux?

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      • #43
        Originally posted by Michael View Post
        Meant the R7 260X as what's stuck in the LinuxBenchmarking.com system.
        And why don't you simply exchange the R7 260X in the LinuxBenchmarking.com system with the HD 7850 or the R9 270X?

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        • #44
          Originally posted by drSeehas View Post
          And why don't you simply exchange the R7 260X in the LinuxBenchmarking.com system with the HD 7850 or the R9 270X?
          Because it's lower power.
          Michael Larabel
          https://www.michaellarabel.com/

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          • #45
            Grumble Grumble Toil and Trouble. Why don't you benchmark what I humble?

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            • #46
              Originally posted by dungeon View Post
              Yeah a little bit more fps but with more stutter, 3.19 is also with no much more fps but even less stutter then 3.18, etc... Very high fps rate is not always good, when you consider render quality too

              Hopefully si-scheduler will came in llvm 3.6, performance goes up in demanding cases with that... and a little bit more stutter - all is good if it does not introduce awfull stutter
              hmm.. sorry i don't get that. i alwasy thought stutter is the same as too low fps.
              please explain what you saying. btw i don't recognized any stutter while playing.

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              • #47
                Originally posted by drSeehas View Post
                Which OSS operating system are you thinking instead of Linux?
                Are there any with stable driver interface? If so, that one. It doesn't really matter tho, I like the current situation, it's acceptable.
                Last edited by duby229; 28 December 2014, 11:06 AM.

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                • #48
                  I appreciate

                  Many thanks to all developers converting "poor relative" OSS stuff to well competitive and utilising most of what HW design offers. My HD 5570 Redwood G600 has got more "vis vitalis" than ever expected. Much more speed, much lower consumption, cool and quiet operation. Thanks again!

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                  • #49
                    Originally posted by looserouting View Post
                    hmm.. sorry i don't get that. i alwasy thought stutter is the same as too low fps.
                    please explain what you saying. btw i don't recognized any stutter while playing.
                    Stutter is when you dont get any new frames for some amount of time.
                    Imagen every ten seconds your image will freeze for half a second.
                    Or every 4-5 frame there won't be a new frame.
                    That would be stutter.

                    Stutters are also one of the main problem with SLI/Crossfire setups. (Not related to oss drivers, they don't have multi GPU support)

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                    • #50
                      Originally posted by Kraut View Post
                      Stutter is when you dont get any new frames for some amount of time.
                      Imagen every ten seconds your image will freeze for half a second.
                      Or every 4-5 frame there won't be a new frame.
                      That would be stutter.

                      Stutters are also one of the main problem with SLI/Crossfire setups. (Not related to oss drivers, they don't have multi GPU support)
                      so higher fps usually indicates less stutter.

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