Originally posted by Nille
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AMD Is Still Moving Towards A Unified Open-Source Driver
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Originally posted by Marc Driftmeyer View PostMesa's catching up because AMD Developers are coding for it.
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Originally posted by smitty3268 View PostFor the record - if you really had to do that, likely fglrx wouldn't be good enough either. There's a reason everyone develops GL apps on nvidia first.
"Do not answer i already know" what kind of bullshit is that
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This might bring CrossFire to Mesa... Imagine "CrossFire" with totally different GPUs using Mesa, it would totally rock.
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Originally posted by RahulSundaram View PostI am going to assume you aren't actually a game developer. Nobody at this point would develop any game or engine which has 4.4 as the minimum version. Every real game or engine being developed WILL have fallbacks to support older versions.
Originally posted by smitty3268 View PostYou are spouting nonsense. I realize you don't see that, but you are. Which GL 4.4 feature do you require for your engine? That can't be easily turned off?
Or are you just trying to spout some theoretical argument that has no bearing in reality? Don't answer that, i already know.
For the record - if you really had to do that, likely fglrx wouldn't be good enough either. There's a reason everyone develops GL apps on nvidia first.
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In short, it sounds to me like this comes down to the definition of "engine".
If by that you mean, a toy application you are personally playing around with as a hobby, then yes, your arguments start to make sense.
If you mean a real, actual engine you expect other people to use in the real world, then no, you aren't making any sense.
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Originally posted by dungeon View Post4.4+ so OpenGL 4.4 will be minimal version How can i work with those things today if i don't have fglrx?
Again i am not developing any engine, but if i start now to develop that New Age engine fglrx will be the only choice
Or are you just trying to spout some theoretical argument that has no bearing in reality? Don't answer that, i already know.
For the record - if you really had to do that, likely fglrx wouldn't be good enough either. There's a reason everyone develops GL apps on nvidia first.
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Originally posted by dungeon View Post4.4+ so OpenGL 4.4 will be minimal version How can i work with those things today if i don't have fglrx?
Again i am not developing any engine, but if i start now to develop that New Age engine fglrx will be the only choice
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