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AMD Is Still Moving Towards A Unified Open-Source Driver

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  • AMD Is Still Moving Towards A Unified Open-Source Driver

    Phoronix: AMD Is Still Moving Towards A Unified Open-Source Driver

    Earlier this year I delivered the exclusive news how AMD was looking at a new Linux driver strategy for Catalyst that involved leveraging the open-source Radeon DRM kernel driver. The strategy at the time effectively meant just making Catalyst a user-space blob and riding off the open-source Radeon kernel driver to share more common code and hopefully lead to a better experience. It looks like this driver strategy is moving forward...

    http://www.phoronix.com/vr.php?view=MTc5ODE

  • #2
    Which is great, Catalyst users will never complain again that there is no kernel support in time nor need to compile module

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    • #3
      See... What'd I tell you Michael? "no comment" and stone walling rarely mean a project is dead in politispeak, it usually just means "We're really not ready to talk about that just yet."

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      • #4
        good

        there's absolutely zero reason to keep catalyst closed source when mesa is catching up so fast, at this point it has to just be a duplication of effort

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        • #5
          Originally posted by peppercats View Post
          good

          there's absolutely zero reason to keep catalyst closed source when mesa is catching up so fast, at this point it has to just be a duplication of effort
          Well mesa is at OpenGL 3.3 and fglrx is at 4.4 + it has vendor GL extensions and other features for workstations users, which mesa does not ever intended to support . And it has OpenCL 2.0 now... all of which i am not sure opensource will get in next many many years .

          Let say i am a developer who uses Linux and want to make OpenGL 4.4+ game engine or whatever, how i can test that with opensource driver?

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          • #6
            Originally posted by dungeon View Post
            Well mesa is at OpenGL 3.3 and fglrx is at 4.4 + it has vendor GL extensions and other features for workstations users, which mesa does not ever intended to support . And it has OpenCL 2.0 now... all of which i am not sure opensource will get in next many many years .

            Let say i am a developer who uses Linux and want to make OpenGL 4.4+ game engine or whatever, how i can test that with opensource driver?
            I think I heard the goal is to make both drivers installed at the same time allowing switching between the 2. Weather that allows features from both being used at the same time is still unknown.
            Being able to upgrade the kernel to the latest version without breaking fglrx will be great.

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            • #7
              Originally posted by peppercats View Post
              good

              there's absolutely zero reason to keep catalyst closed source when mesa is catching up so fast, at this point it has to just be a duplication of effort
              Mesa's catching up because AMD Developers are coding for it.

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              • #8
                Originally posted by grndzro View Post
                I think I heard the goal is to make both drivers installed at the same time allowing switching between the 2. Weather that allows features from both being used at the same time is still unknown.
                Being able to upgrade the kernel to the latest version without breaking fglrx will be great.
                My expecations are opposite, first i expect is what you mentioned last . Features which came by that (no maintaince of kernel part by flgrx team) of course i am just guessing, should be possible

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                • #9
                  Originally posted by dungeon View Post
                  Let say i am a developer who uses Linux and want to make OpenGL 4.4+ game engine or whatever, how i can test that with opensource driver?
                  If you are developing an engine, you'd better be testing it against all kinds of hardware and drivers, and you can test the GL4.4 stuff against both NVidia and fglrx. OSS drivers too.

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                  • #10
                    Originally posted by smitty3268 View Post
                    If you are developing an engine, you'd better be testing it against all kinds of hardware and drivers, and you can test the GL4.4 stuff against both NVidia and fglrx. OSS drivers too.
                    Oh, how i can test OpenGL 4.4 on OSS drivers? Let alone Crossfire setup

                    Just talking i am not that developer, but i realise thing like that are imposibille right now

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