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Former AMD Developer: OpenGL Is Broken

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  • #61
    Originally posted by grndzro View Post
    AMD is working on their own implementation of these features.
    Would you care to elaborate? What do you mean with "their own implementation of these features" (and who is your source)?

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    • #62
      Originally posted by anda_skoa View Post
      As if there were any competitors that come even close to the wide range of applications across the required spectrum of hardware and software platforms.
      Most so-called competitors are usually highly restricted on what one can use them for, on what operating system, device type or architecture they can be deployed on, etc.
      Cheers,
      _
      There is absolutely nothing Windows specific about Direct3D, the only reason it isn't a cross platform API is because of politics. Also, none of the points that make OpenGL suck so hard as an API are there due to cross platform constraints. It is not "making tradeoffs to run everywhere", it simply sucks to use it from a developer point of view.

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      • #63
        Originally posted by Ancurio View Post
        There is absolutely nothing Windows specific about Direct3D, the only reason it isn't a cross platform API is because of politics. Also, none of the points that make OpenGL suck so hard as an API are there due to cross platform constraints. It is not "making tradeoffs to run everywhere", it simply sucks to use it from a developer point of view.
        OpenGL is amazing.

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        • #64
          You can also get OpenGL to stop sucking (if that's really true) by having a defacto implementation, and that defacto implementation can very well be Mesa: opensource and usable by all manufacturers who want to be OpenGL compatible on Linux. NVIDIA is adding code to Mesa too.

          All cards running on the same stack means all cards using some or all of the features available have equal behaviour, but obviously different performance.

          Then those implementations could be ported to Winblows and Android.

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          • #65
            the problem here, amd

            amd cant bring a good driver, windows drivers suck, linux drivers suck... i give up for them years ago, why nvidia dont talk about opengl like this guy? only amd devs or ex devs who never bring decent driver even for d3d

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            • #66
              Originally posted by deanjo View Post
              Complete feature report from 10.9.4
              Just for fun I have a curiosity that Google couldn't quite answer... If one were to grab the nvidia drivers for OS X (not the official Apple ones), will they have access to OpenGL 4.4?

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              • #67
                no

                Originally posted by johnc View Post
                Just for fun I have a curiosity that Google couldn't quite answer... If one were to grab the nvidia drivers for OS X (not the official Apple ones), will they have access to OpenGL 4.4?
                only 4.1 with bad performance

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                • #68
                  Those so called pros probably only worked with D3D. Hence no wonder anything different looks evil to them, even Linux (unspoken).

                  Well, but a improved OpenGL5 would be nice to have. But I guess all the companies using 4, will need to have an easy upgrade.

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                  • #69
                    The FUD-factory is gearing up

                    In the past 20 years MS has had the PC gaming marked by the balls with Windows and D3D. With companies like Valve trying to establish a viable alternative it is only to be expected that MS is willing to sink considerable funds into FUD against the competitor. I'm fully aware of many of the shortcomings of OGL, but the performance and quality of those applications that have been based on it during the past 10-15 years indicate that the situation is a lot brighter than the FUDsters want us to believe.

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                    • #70
                      Originally posted by johnc View Post
                      OpenGL is amazing.
                      Yeah, glGen and glBind are the shit!!11

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