Originally posted by Ancurio
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Former AMD Developer: OpenGL Is Broken
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Originally posted by ChrisXY View PostA little bit of shader source code? Modern graphical intensive games are easily 15+ Gigabyte...
Originally posted by ChrisXY View PostI don't imagine it would take more than one isolated if block with a write to and a read from the config file and a loop... Maybe add a progress bar? Is this really significant in relation to everything else a modern game contains?
Originally posted by ChrisXY View PostMore exposed than now? You can already print their code as they are fed to the compiler:
MESA_GLSL=dump
Originally posted by ChrisXY View PostYes, with a proper vendor independent redistributable binary format but until then...
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Hey, if we're already in the process of "let's make a low level API for every platform!", can we just declare Gallium3D the official new Linux rendering API? It's extremely close to Direct3D10/11, so it shouldn't be a huge jump for existing Windows developers =P
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Originally posted by Ericg View PostIts limited to iPads, iPhones, and Apple TVs.
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I already have a vision of how "gaming" is going to unfold for Linux.
Linux will be getting the crappy last-order port with not much concern for performance or correctness. PS4, Mantle, DX, etc. will be prioritized of course and with the leftover time they'll throw something together for Linux... maybe.
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Semi-off topic.
Did apple just launched its own graphics API (something like mantle) or got it wrong??
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Well it looks like Apple is dumping OpenGL and has made their own rendering API so Linux will be on its own now.
Ohh, lovely. Just what developers need... ten different APIs to target.
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