The performance there has really dropped massively. There must be some sort of regression going on there.
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Catalyst 14.4 Has Advantages Over Linux 3.15 + Mesa 10.3 Git
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Originally posted by dungeon View PostMaybe you think about this i am saying there, that is very true from my angle . And that does not mean i don't value people who making it work, even at that level or any level . If situaton is better for us radeon users, i will say that also - but that is simply not the case when compared with Windows Catalsyt driver .
In the case of MMO like tera with nVidia(same range cards ofc) keep a sane 60FPS even in crowded PVP events but Catalyst with a same bracket AMD cards your FPS plummet if 4 guys run next to you or if you use Crossfire or if you use any type of AA and FXAA is very very blurry compared to nVidia's FXAA.
the only scenario where nvidia and AMD are competitive is in big fat ass AAA+ FPS games mostly(those that meet benchmarks sites hugely)
additionally Crossfire always introduce massive frame glitches in many games(lately got some attention tho) but in MMOs is a guaranteed frame murderer
So sure catalyst windows is tad better than fglrx but nVidia wipe floor with AMD in the driver section, now worth to notice that radeonsi behave better than fglrx or catalyst for many MMO for me in wine(stable FPS in crowded areas, readable text, non blurry FXAA, hours long gameplay stability, safe uber fast switching in KDE) among other minor details
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Look at this with radeonsi on wine . Can you reproduce it? https://bugs.freedesktop.org/show_bug.cgi?id=77785
Works fine with fglrx, and those later WoS games like Long Haul and Extreme Trucker also works and render fine... also radeonsi is very hiccup prone in those driving games .Last edited by dungeon; 16 May 2014, 05:44 PM.
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Radeonsi seems like only support one case when both fragment/vertex shader is there, but not other combinations bug free... and then i have many situations where even OpenGL 1.2 games does not render properly like this little helicopter game mentioned at the same bug .
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Originally posted by dungeon View PostRadeonsi seems like only support one case when both fragment/vertex shader is there, but not other combinations bug free... and then i have many situations where even OpenGL 1.2 games does not render properly like this little helicopter game mentioned at the same bug .
mesa
kernel
llvm
xorg
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Originally posted by jrch2k8 View Postgimme versions,
mesa
kernel
llvm
xorg
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Originally posted by jrch2k8 View Postgimme versions,
mesa
kernel
llvm
xorg
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Originally posted by jrch2k8 View Postok, let me run the trace and see
sometimes wine apply weirdness when a card is not nvidia or software from the old ATI days that may exist on fglrx but not on mesa
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