Originally posted by liamdawe
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At this point it's not even clear Mantle provides any real benefits over OpenGL. I'm guessing anything missing could be added in a couple new extensions.
It's pretty obvious now that the point of Mantle was to replace Direct3d on windows by providing easy porting (keeping HLSL, for example). And the reason is that AMD can't add extensions to Direct3D like they can OpenGL.
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