Originally posted by molecule-eye
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New Catalyst 13.11 Beta Supports The R9 290X
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Originally posted by d2kx View PostDon't use gl_finish 1 with 13.11 Beta 6 and newer. It halves the performance and should not be needed anymore.
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Originally posted by Detructor View PostOh and thanks for the bits about performance! Interestingly I didn't had those input latency problems since a patch a few months ago (only tested in L4D2), but that game has such huge lag spikes (not sure if that's caused by GPU or CPU...but I guess it's a GPU problem)
Edit: I'm talking about beta5, still didn't try beta6.## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by darkbasic View PostFor me Left 4 Dead 2 is simply unplayable with latest catalyst, on the contrary it works very well with open source radeon drivers. HD7950.
Edit: I'm talking about beta5, still didn't try beta6.
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I can't bump x11-drivers/ati-drivers-13.11_beta to beta6, I get this error:
Code:>>> Compiling source in /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work ... * Preparing fglrx module make -j8 HOSTCC=x86_64-pc-linux-gnu-gcc CROSS_COMPILE=x86_64-pc-linux-gnu- 'LDFLAGS=-m elf_x86_64' GCC_VER_MAJ=4 KVER=3.12.0-rc6-fglrx--core-avx-i KDIR=/usr/src/linux 'CFLAGS_MODULE+=-DMODULE -DATI -DFGL' CFLAGS_MODULE+=-DCOMPAT_ALLOC_USER_SPACE=arch_compat_alloc_user_space kmod_build make -C /usr/src/linux M=/var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x modules make[1]: Entering directory `/usr/src/linux-3.12-rc6-fglrx-core-avx-i' CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/firegl_public.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_acpi.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_agp.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_debug.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_ioctl.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_pci.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_io.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_str.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_iommu.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl.o CC [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/kcl_wait.o LD [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/fglrx.o Building modules, stage 2. MODPOST 1 modules CC /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/fglrx.mod.o LD [M] /var/tmp/portage/x11-drivers/ati-drivers-13.11_beta6/work/common/lib/modules/fglrx/build_mod/2.6.x/fglrx.ko make[1]: Leaving directory `/usr/src/linux-3.12-rc6-fglrx-core-avx-i' * Building fgl_glxgears ... In file included from /usr/include/GL/glx.h:332:0, from fgl_glxgears.c:77: /usr/include/GL/glxext.h:682:24: error: expected declaration specifiers or ?...? before ?*? token typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); ^ /usr/include/GL/glxext.h:683:67: error: unknown type name ?GLXContextID? typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); ^
Thanks## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Kind of fixed, here is my ebuild: http://bpaste.net/show/144099/## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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What is it this gl_finish? I'm no expert and do not know what's going on. What is it, What is this for, where it is used, where it activates, where off? As for it gives, what changes?
Can someone explain to me? Because the only thing I'm doing is simply installs the drivers Catalyst, and nothing besides, I do not change them.
Sorry, for noobs question
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Well, there is definetly a remarkable performance improvement.
Still HL2 EP2 does not feel very responsive but at least its fluid now. Mouse lag is low but still existing!
And there is a strange camera shaking with HL2: Lost Coast. TF2 is fluid.
X-Plane 10 crashes.
(Euro Truck Simulator 2 performance is really good now! Sir, you are being hunted: +25% fps!)
Can you guys confirm this or is something wrong with my setup?Last edited by Kemosabe; 26 October 2013, 03:01 PM.
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Originally posted by xpris View PostWhat is it this gl_finish? I'm no expert and do not know what's going on. What is it, What is this for, where it is used, where it activates, where off? As for it gives, what changes?
Can someone explain to me? Because the only thing I'm doing is simply installs the drivers Catalyst, and nothing besides, I do not change them.
Sorry, for noobs question
Originally posted by Kemosabe View PostWell, there is definetly a remarkable performance improvement.
Still HL2 EP2 does not feel very responsive but at least its fluid now. Mouse lag is low but still existing!
And there is a strange camera shaking with HL2: Lost Coast. TF2 is fluid.
X-Plane 10 crashes.
(Euro Truck Simulator 2 performance is really good now! Sir, you are being hunted: +25% fps!)
Can you guys confirm this or is something wrong with my setup?
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