Originally posted by bridgman
View Post
Announcement
Collapse
No announcement yet.
AMD RadeonSI Gallium3D Begins Simple CL Demos
Collapse
X
-
-
OpenCL for coin mining with opensource is useless until we :
- can change the GPU clock the way we want, when we want
- can change the memory clock the way we want, when we want
- monitor the GPU temperature
- monitor and change the fan speed
We need the clocking for anything worth mining because bitcoin is not profitable for GPU mining anymore, Alt coin like litecoin, novacoin and other pump and dump crashcoin are, and for all of these, you need a GPU/MEM speed ratio of about 0.57. (like core 969Mhz, Mem 1700Mhz for my 7970's).
Leave a comment:
-
Sorry, when I said "should work" I was saying "*do* work on other peoples systems and should work on yours too". Anything that is "starting to work" on SI was already working on Evergreen and NI (at least the non-Cayman NI's like yours).
That said, AFAIK the only working programs right now are the tests that Tom and the other developers are using, along with bfgminer if built following the instructions in Tom's blog :
Test programs are mentioned further down Tom`s blog, and can be found here :
I haven`t heard anyone mention that the python OpenCL tests are working yet.
Leave a comment:
-
Originally posted by bridgman View PostDon't think that is correct. AFAIK the GCN (77xx and up) parts are catching up with the NI and earlier parts, ie the test programs that are starting to work on 7xxx should already be working on your 6850.
It's hard to say that if it's in working state while python-opencl test fails even at "test_copy_1D " function.
Code:death@triQuad:~> python Python 2.7.3 (default, Apr 14 2012, 08:58:41) [GCC] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import opencl >>> opencl.test() [<opencl.Device name='AMD BARTS' type=4L>] test_broadcast_0D (test.test_memobj.TestBuffer) ... ok test_broadcast_2D (test.test_memobj.TestBuffer) ... ok test_copy_1D (test.test_memobj.TestBuffer) ... FAIL test_copy_2D (test.test_memobj.TestBuffer) ... FAIL test_copy_2D_negative_stride (test.test_memobj.TestBuffer) ... expected failure test_copy_contig (test.test_memobj.TestBuffer) ... Segmentation fault death@triQuad:~>
Leave a comment:
-
Perhaps it will be useful if Michael states in several articles that Unigine needs fixing? Maybe his word has some more clout, making them notice.
Leave a comment:
-
Originally posted by Michael View PostMost of the time when I try running Unigine on the open drivers usually results with incorrect rendering.
Note that the proprietary drivers pass about 70% of piglit, which can be interpreted such that they implement only 70% of OpenGL, which covers both strictness (disallowing invalid shader code and commands, which is very important) and correctness (if all shaders and commands are valid). The open source drivers usually pass about 95% of piglit. Obviously, some applications which work with proprietary drivers like the Unigine engine cannot work with Mesa due to its strictness. You can either say in your articles that Unigine is broken or you can pretend Unigine doesn't exist, but saying that it's a problem with Mesa is a lie.
Leave a comment:
-
Originally posted by Death Knight View PostNow, 7000 series start to run OpenCL demos before 6000 series? Sad...
Leave a comment:
-
I really wonder when I could start to use any OpenCL program with my HD6850.
Because it still doesn't work and have GPU lockup when I try to use any OpenCL program, it they doesn't give segmentation fault before!
(Using llvm and mesa trunk...)
Now, 7000 series start to run OpenCL demos before 6000 series? Sad...
Leave a comment:
-
Originally posted by curaga View PostLike Calinou said, Xonotic can already stress cards. It's not difficult at all to make any card slow, just keep adding effects
Some custom map on UT99 were unplayable whereas still being less complex than UT2K4 one for instance.
Recent gfx card improvements tend to reduce the number of draw call per frame : instancing does nothing fancy under the hood, it executes the same number of shader ; however the cpu only a couple of draw call instead of hundreds, that's why you can achieve 2 or 3x more fps, depending on the load. The same can be said for geometry shaders : they are slow, but they can be used to avoid multiple passes in some situations (cubemap textures) and represent an overall gain.
Leave a comment:
-
Originally posted by Nille View PostI play Eve too but that game is not goot Game for benchmarking. Or better, the most Online Games are not and goog choice for benchmarks because the change often. Look at Eve This month, the rolled out an Patch for New Capital Textures.
Leave a comment:
Leave a comment: