Originally posted by agd5f
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R600 Gallium3D Getting Close On OpenGL 3.3 Support
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Originally posted by TAXI View PostThanks for the reply, I really hope this will be finished but for now it looks like every attempt to add geometry shaders stalled at some point: The last commit at the link you gave is 3 months old, this is death since a year: https://github.com/Plombo/mesa/commi...shaders-rebase and so on...
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Just a simple question.
Code:$ glxinfo | grep Open OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD ARUBA OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0-devel (git-e47af58) OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.0-devel (git-e47af58) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions:
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Originally posted by gradinaruvasile View PostI have 3.1 listed at "core profile" and 3.0 at "version string". If i run an OpenGL app, the 3.1 extensions can be used by it
With this you get OpenGL 3.1:
Code:glutInit(&argc, argv); glutInitContextVersion(3, 1); glutInitContextProfile(GLUT_CORE_PROFILE); int window = glutCreateWindow("foo");
Code:glutInit(&argc, argv); window = glutCreateWindow("foo");
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