unless you claim there are no tests or demos that the open drivers fail.
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AMD Catalyst For Linux On The "Blacklist Of Junk"
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i give up, too
I usually buy a new computer very 4-5 years, a new mid-range GPU every 2 years, for the last 8 years I went with Amd/ATI - but the last 2 years were too much, the amd driver sucks too much - even on windows 7 64bit. My problem is - the mainboard has one of this notorious 32bit southbridges (sb600) reporting 64bit capabilities and i use a tv screen as monitor - and everytime I install a gpu driver they seem to have removed at least one of the fixes - the crashing because of the sb occurs with about every 2. driver release since 2009 (under 64bit linux and windows), the resetting of underscan-settings should be fixed with 12.8 again, with some driver releases i even had to attach my old dvi screen to see anyting. CCC seems to get scrambled with every 2. release, too, very funny under windows if you can't change the defaulted underscan settings. It took them about 1 year to solve the freezes with flash under win 7 64bit and linux 64bit - i guess it has to do with the crap amd south bridge. Yesterday i tried to install arch linux 64bit on my Laptop, an HP 625 with integrated radeon hd 4250 - guess what? The 12.6 legacy driver has the 2009 bug again! I'm so fed up with this company, in 2 months i'll get my new pc: intel i5-3450 and nvidia 660, this pc will see no amd hardware!
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Originally posted by ChrisXY View PostWhy do windows graphics drivers manage to restart themselves when crashing but on linux it just hangs the whole graphical output until you force-reboot?
Linux (hell, all OS's) need something akin to WDDM.
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Originally posted by RussianNeuroMancer View PostFill bugreport with detailed information about bug and atigetsysteminfo.sh report, if you want to see this hang fixed.
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Fill bugreport with detailed information about bug and atigetsysteminfo.sh report, if you want to see this hang fixed.
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I know, 12.9 is only a beta driver, but still... How does AMD manage to hang the GPU so often? I tried to play black mesa and in the menu X froze...
Why do windows graphics drivers manage to restart themselves when crashing but on linux it just hangs the whole graphical output until you force-reboot?
firegl_hardwareHangRecovery
Nice to know that at least they are trying to do something like that. Still fails though.
Code:[108150.386314] <6>[fglrx] ASIC hang happened [108150.386321] Pid: 12010, comm: X Tainted: P O 3.6.0-1-ARCH #1 [108150.386323] Call Trace: [108150.386377] [<ffffffffa05b91ae>] KCL_DEBUG_OsDump+0xe/0x10 [fglrx] [108150.386401] [<ffffffffa05c793c>] firegl_hardwareHangRecovery+0x1c/0x60 [fglrx] [108150.386445] [<ffffffffa064b429>] ? _ZN4Asic9WaitUntil15ResetASICIfHungEv+0x9/0x10 [fglrx] [108150.386488] [<ffffffffa064b3b3>] ? _ZN4Asic9WaitUntil15WaitForCompleteEv+0x93/0x100 [fglrx] [108150.386535] [<ffffffffa065e76e>] ? _ZN15ExecutableUnits10CPRingIdleE15idle_WaitMethod12_QS_CP_RING_+0x11e/0x1e0 [fglrx] [108150.386581] [<ffffffffa065e5fb>] ? _ZN15ExecutableUnits7PM4idleE15idle_WaitMethod+0x4b/0x90 [fglrx] [108150.386625] [<ffffffffa0652cf1>] ? _ZN15QS_PRIVATE_CORE9QsPM4idleE15idle_WaitMethod+0x31/0x60 [fglrx] [108150.386667] [<ffffffffa063bb0e>] ? _ZN10QS_PRIVATE11synchronizeEv+0xce/0xe0 [fglrx] [108150.386695] [<ffffffffa05ee652>] ? firegl_cmmqs_WaitForIdle+0x32/0x80 [fglrx] [108150.386718] [<ffffffffa05c5a24>] ? firegl_lock_device+0x324/0x510 [fglrx] [108150.386741] [<ffffffffa05c5cca>] ? firegl_lock+0xba/0x210 [fglrx] [108150.386763] [<ffffffffa05c5c10>] ? firegl_lock_device+0x510/0x510 [fglrx] [108150.386785] [<ffffffffa05c28cd>] ? firegl_ioctl+0x1ed/0x250 [fglrx] [108150.386801] [<ffffffffa05b2d7e>] ? ip_firegl_unlocked_ioctl+0xe/0x20 [fglrx] [108150.386805] [<ffffffff81189377>] ? do_vfs_ioctl+0x97/0x530 [108150.386808] [<ffffffff8107e2b8>] ? hrtimer_start+0x18/0x20 [108150.386811] [<ffffffff8105cd2c>] ? do_setitimer+0x1cc/0x260 [108150.386813] [<ffffffff811898a9>] ? sys_ioctl+0x99/0xa0 [108150.386817] [<ffffffff8148b92d>] ? system_call_fastpath+0x1a/0x1f [108150.386820] pubdev:0xffffffffa0991640, num of device:1 , name:fglrx, major 9, minor 0. [108150.386822] device 0 : 0xffff880230e34000 . [108150.386823] Asic ID:0x68c1, revision:0x28, MMIOReg:0xffffc900115c0000. [108150.386824] FB phys addr: 0xd0000000, MC :0xf00000000, Total FB size :0x40000000. [108150.386826] gart table MC:0xf0f8fc000, Physical:0xdf8fc000, size:0x403000. [108150.386828] mc_node :FB, total 1 zones [108150.386830] MC start:0xf00000000, Physical:0xd0000000, size:0xfd00000. [108150.386832] Mapped heap -- Offset:0x0, size:0xf8fc000, reference count:33, mapping count:0, [108150.386833] Mapped heap -- Offset:0x0, size:0x1000000, reference count:1, mapping count:0, [108150.386834] Mapped heap -- Offset:0xf8fc000, size:0x404000, reference count:1, mapping count:0, [108150.386835] mc_node :INV_FB, total 1 zones [108150.386837] MC start:0xf0fd00000, Physical:0xdfd00000, size:0x30300000. [108150.386838] Mapped heap -- Offset:0x302f4000, size:0xc000, reference count:1, mapping count:0, [108150.386839] mc_node :GART_USWC, total 3 zones [108150.386841] MC start:0x40100000, Physical:0x0, size:0x50000000. [108150.386842] Mapped heap -- Offset:0x2800000, size:0x800000, reference count:12, mapping count:0, [108150.386844] Mapped heap -- Offset:0x2000000, size:0x800000, reference count:5, mapping count:0, [108150.386845] Mapped heap -- Offset:0x3800000, size:0x800000, reference count:10, mapping count:0, [108150.386847] Mapped heap -- Offset:0x0, size:0x2000000, reference count:24, mapping count:0, [108150.386848] mc_node :GART_CACHEABLE, total 3 zones [108150.386849] MC start:0x10400000, Physical:0x0, size:0x2fd00000. [108150.386851] Mapped heap -- Offset:0x12600000, size:0x800000, reference count:1, mapping count:0, [108150.386852] Mapped heap -- Offset:0xff00000, size:0x900000, reference count:1, mapping count:0, [108150.386854] Mapped heap -- Offset:0xca00000, size:0x900000, reference count:1, mapping count:0, [108150.386855] Mapped heap -- Offset:0x14000000, size:0x900000, reference count:2, mapping count:0, [108150.386857] Mapped heap -- Offset:0x13700000, size:0x900000, reference count:1, mapping count:0, [108150.386858] Mapped heap -- Offset:0x12e00000, size:0x900000, reference count:2, mapping count:0, [108150.386860] Mapped heap -- Offset:0xe100000, size:0x900000, reference count:1, mapping count:0, [108150.386861] Mapped heap -- Offset:0x11700000, size:0xf00000, reference count:2, mapping count:0, [108150.386863] Mapped heap -- Offset:0xd800000, size:0x900000, reference count:2, mapping count:0, [108150.386865] Mapped heap -- Offset:0xf000000, size:0xf00000, reference count:3, mapping count:0, [108150.386866] Mapped heap -- Offset:0xeb00000, size:0x500000, reference count:2, mapping count:0, [108150.386868] Mapped heap -- Offset:0xb000000, size:0x900000, reference count:3, mapping count:0, [108150.386869] Mapped heap -- Offset:0x5000000, size:0x700000, reference count:7, mapping count:0, [108150.386871] Mapped heap -- Offset:0xbd00000, size:0xd00000, reference count:2, mapping count:0, [108150.386872] Mapped heap -- Offset:0xa300000, size:0xd00000, reference count:3, mapping count:0, [108150.386874] Mapped heap -- Offset:0x9c00000, size:0x700000, reference count:2, mapping count:0, [108150.386875] Mapped heap -- Offset:0x5700000, size:0x4500000, reference count:3, mapping count:0, [108150.386877] Mapped heap -- Offset:0x4900000, size:0x700000, reference count:17, mapping count:0, [108150.386878] Mapped heap -- Offset:0x200000, size:0x4700000, reference count:9, mapping count:0, [108150.386880] Mapped heap -- Offset:0x0, size:0x200000, reference count:86, mapping count:0, [108150.386881] Mapped heap -- Offset:0xef000, size:0x11000, reference count:1, mapping count:0, [108150.386883] Mapped heap -- Offset:0x0, size:0x101000, reference count:1, mapping count:0, [108150.386884] mc_node :PEER_FB_GART, total 1 zones [108150.386885] MC start:0x90100000, Physical:0x0, size:0x1000. [108150.386888] GRBM : 0xa27339a0, SRBM : 0x200002c0 . [108150.386890] CP_RB_BASE : 0x401000, CP_RB_RPTR : 0x275e0 , CP_RB_WPTR :0x27b40. [108150.386893] CP_IB1_BUFSZ:0x0, CP_IB1_BASE_HI:0x0, CP_IB1_BASE_LO:0x40390000. [108150.386894] last submit IB buffer -- MC :0x40390000,phys:0x21aa38000. [108150.386897] Dump the trace queue. [108150.386898] End of dump [108450.229390] INFO: task hl2.exe:17869 blocked for more than 120 seconds. [108450.229394] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. [108450.229396] hl2.exe D 000000000000459e 0 17869 1 0x20020006 [108450.229400] ffff8801079b9a08 0000000000200046 ffff880205278fe0 ffff8801079b9fd8 [108450.229403] ffff8801079b9fd8 ffff8801079b9fd8 ffff880232093f80 ffff880205278fe0 [108450.229405] 0000000000000000 ffffffffa05e91a2 0000057d079b99b8 ffffffffa0769840 [108450.229407] Call Trace: [108450.229469] [<ffffffffa05e91a2>] ? firegl_trace+0x72/0x1e0 [fglrx] [108450.229498] [<ffffffffa05e91a2>] ? firegl_trace+0x72/0x1e0 [fglrx] [108450.229525] [<ffffffffa05e91a2>] ? firegl_trace+0x72/0x1e0 [fglrx] [108450.229530] [<ffffffff81483559>] schedule+0x29/0x70 [108450.229532] [<ffffffff81480f54>] schedule_timeout+0x204/0x260 [108450.229558] [<ffffffffa05e91a2>] ? firegl_trace+0x72/0x1e0 [fglrx] [108450.229561] [<ffffffff814824b4>] __down+0x6d/0x9a [108450.229564] [<ffffffff8107f9c1>] down+0x41/0x50 [108450.229581] [<ffffffffa05b3dae>] KCL_SEMAPHORE_DownUninterruptible+0xe/0x10 [fglrx] [108450.229609] [<ffffffffa05eedea>] firegl_cmmqs_ProcessTerminate+0x7a/0xc0 [fglrx] [108450.229632] [<ffffffffa05c08a8>] ? firegl_release_helper+0x3a8/0x6c0 [fglrx] [108450.229654] [<ffffffffa05c25a0>] ? firegl_release+0x60/0x1a0 [fglrx] [108450.229669] [<ffffffffa05b2da1>] ? ip_firegl_release+0x11/0x20 [fglrx] [108450.229672] [<ffffffff81177ccc>] ? __fput+0xac/0x230 [108450.229674] [<ffffffff81177f0e>] ? ____fput+0xe/0x10 [108450.229677] [<ffffffff81076499>] ? task_work_run+0x69/0x90 [108450.229679] [<ffffffff8105be93>] ? do_exit+0x893/0x940 [108450.229681] [<ffffffff8118a1a0>] ? __pollwait+0xf0/0xf0 [108450.229683] [<ffffffff8105c28f>] ? do_group_exit+0x3f/0xa0 [108450.229686] [<ffffffff8106b653>] ? get_signal_to_deliver+0x2a3/0x650 [108450.229689] [<ffffffff810152cf>] ? do_signal+0x3f/0x940 [108450.229691] [<ffffffff81482f45>] ? __schedule+0x435/0x920 [108450.229693] [<ffffffff8101c9f9>] ? read_tsc+0x9/0x20 [108450.229696] [<ffffffff810a5b8c>] ? ktime_get_ts+0x4c/0xf0 [108450.229698] [<ffffffff8118a442>] ? poll_select_set_timeout+0x72/0x90 [108450.229700] [<ffffffff81015c68>] ? do_notify_resume+0x78/0xc0 [108450.229703] [<ffffffff8148bbea>] ? int_signal+0x12/0x17
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Originally posted by artivision View PostWhat I tested: 1)Tera_Online = Unplayable with 4670 and 6970, with multiple D3d errors and doesn't start regardless of the driver. 2)CSS = Unplayable because hangs when you go in a closed area with graphics stack overflow. 3)Portal2 = Unplayable only with 4670 even with OpenGL renderer, many places with 5fps. 4)PCSX2 = Unplayable with Core2_Celleron_Duo@3Ghz because the cards doesn't offload the CPU enough. Actually around 7 of 13-15 games that i have play the last 2 years are unplayable and those are first rate titles.
Hm.
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Originally posted by ChrisXY View PostThe open source radeon driver has for some time rendered every game correctly I threw at it. To be fair, I didn't try really many. But every single one from the humble indie bundles + amnesia + trine 2 worked fine. I saw a video where it runs crysis 2 win wine and I have been playing trackmania nations, warcraft 3, left 4 dead 1 and 2, portal 1 and 2, path of exile and skyrim in wine a bit with it. Only the performance is not quite there. Other than that it's all very well playable.
At the moment I am playing black mesa with fglrx. Skyrim with fglrx is strangely not much faster than with the open source driver. But path of exile runs better.
I want to ask you: How is that possible?
Can you please name some of the 50% of the games that are not supposed to work but work with nvidia? Please? Because I have trouble finding them.
What I tested: 1)Tera_Online = Unplayable with 4670 and 6970, with multiple D3d errors and doesn't start regardless of the driver. 2)CSS = Unplayable because hangs when you go in a closed area with graphics stack overflow. 3)Portal2 = Unplayable only with 4670 even with OpenGL renderer, many places with 5fps. 4)PCSX2 = Unplayable with Core2_Celleron_Duo@3Ghz because the cards doesn't offload the CPU enough. Actually around 7 of 13-15 games that i have play the last 2 years are unplayable and those are first rate titles.
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Originally posted by djdoo View PostWatch your language...
Yes you right. I am sorry.
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Originally posted by artivision View PostOnly Nvidia works for Linux regardless of your opinion, there is not an alternative. Its not minor games that wont work for others, its half of the games with some sort of a problem and many are unplayable. If you not a gamer then an integrated open source Intel-HD is a good thing. Amd is not in the picture. Doesn't play many first rate games, doesn't accelerate anything, doesn't work for you with open drivers. Some of you with your ignorance, you continue disappoint Linux newbies and they gone.
At the moment I am playing black mesa with fglrx. Skyrim with fglrx is strangely not much faster than with the open source driver. But path of exile runs better.
I want to ask you: How is that possible?
Can you please name some of the 50% of the games that are not supposed to work but work with nvidia? Please? Because I have trouble finding them.
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