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AMD's opensource lies exposed
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Originally posted by Qaridariumi try it.... nvidia+opensource+rules nvidias opensource support rules? LOL... ironic generator.
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We need to stop developing the OSS drivers, because they are preventing the Ubuntu desktop from taking over by reducing game performance. Once we stop entertaining extreme communist ideas, and concentrate on what 99% of the users want, which is games on Steam and ease of use through GNOME, we can finally get the software we all want: IE9 and MS Office running natively through WINE.
^^^
That's how you do a troll. It has OSS, Microsoft, Steam, WINE, desktop, Ubuntu, GNOME, and there's even a cheap-but-easy-to-deny slight against RMS for extra trolling points.
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Originally posted by pingufunkybeatWe need to stop developing the OSS drivers, because they are preventing the Ubuntu desktop from taking over by reducing game performance. Once we stop entertaining extreme communist ideas, and concentrate on what 99% of the users want, which is games on Steam and ease of use through GNOME, we can finally get the software we all want: IE9 and MS Office running natively through WINE.
But I don't want to discourage you, trolls is what we absolutely need in this forum. Do keep trying!
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Originally posted by Panix View Post"HD6000 got support 3 months after being released."
But, what does that *mean?*
As for the other statements, I think it's dependent on a lot of variables. All the stars have to align? I guess my point is there must be some reason there's issues or problems with both kinds of drivers. Even if it's 'open', there's a lot of dots that have to be joined.
For general Linux work/play, HD6xxx/Fusion is supported by FOSS right now. (And I'm also including HD5xxx/Evergreen-based GPUs in that.) And you don't need Ubuntu (in my case, I'n running MS5 of openSuSE 11.4 x64).
What is it you want in terms of support?
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Originally posted by glisse View PostThis is a FUD because he said that there will never be a GL3/4 opensource driver, while there is already all the informations to achieve such things.
by viable i mean OC in hardware not just software emulation of DX10.1 capability's.
and OC that means not just writing C code/assembly for x86 DX10.1 but for ARM cortex/NEON/Mali etc too that have that capability.
*http://www.tomshardware.com/forum/24...0-dx10-missing
"The DX 10.1 SDK only recently was made available, and by the time supporting hardware and DX10.1 are released to end users somewhere in the first half of 2008, SP1 should be readily available.
What are the changes? DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10.
For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optional?DX 10.1 will make 4x AA mandatory, and require two specific sample patterns.
Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback. Game developers will be able to index into cube maps and perform bitwise copies from uncompressed textures to block-compressed texture formats. "
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