Originally posted by glxextxexlg
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AMD's opensource lies exposed
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Originally posted by glxextxexlg View Postyes they double and so the resolution and codec complexity of the videos!
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Why do you say AMD/ATI are lying? Who do you think are the developers of the free ATI driver?
And yes they will drop support for their "older" r600/r700 hardware. And people won't be able to play new games released for linux (OilRush etc) that use OGL3x/4x, or do the magic things available with the html5 WebM, WebGL for a very long time with linux. Because r600-700 development will be shifted to independent devs and that hardware is orders of magnitude more complex than r300-r500 hardware.
The result is people saying:
Originally posted by peoplethis linux is not a good OS coz it doesn't run even a native game developed for it.
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Originally posted by glxextxexlg View PostGood question. AMD is lying because they will never deliver opensource OGL3x/4x and video acceleration support to their customers.
AMD dropped support for r300 - r500 hardware in early 2009 and they left development of the open drivers to independent developers like marek olsak and corbin simpson. It took them a very long time and tremendous amounts of unpaid hard work to make r300g an OK driver and it still is not ready for mainstream use.
And yes they will drop support for their "older" r600/r700 hardware. And people won't be able to play new games released for linux (OilRush etc) that use OGL3x/4x, or do the magic things available with the html5 WebM, WebGL for a very long time with linux. Because r600-700 development will be shifted to independent devs and that hardware is orders of magnitude more complex than r300-r500 hardware.
Most of OpenGL3 infrastructure in Mesa is almost ready. r600/r700 can only do OpenGL3, no more. So actually, we're on a good way.
But this is another thing that needs to be sorted out in Mesa first, before HW-specific drivers support it. I would also like more corporate funding in Mesa (Intel and VMWare are doing most of the funding now), but still AMD is doing more for Mesa than Nvidia.
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Originally posted by Wyatt View PostI distinctly remember the 17" monitor I got in 2001 supporting 2560x1920. I kept it at 1600x1200 so I could get the 100Hz refresh rate. Not 1280x1024. Not 1280x720. Not 1920x1200. Do you know how many displays (of any size) have been made in the past five years that can touch that?
What??? What kind of super-duper-nuclear-fusion-powered 17" monitor was that?? I have an Eizo T960 21" CRT that tops at 2048x1536@75Hz (default modes only) and everything is just so small at that resolution that I would never even consider using it a whole day. Oh, and it has a maximum 115KHz horizontal scan frequency, which is pretty high when it comes to CRTs, and can "only" go up to 92Hz on 1600x1200 (the resolution I use). The monitor you describe would need at least a 125KHz Horizontal scan frequency, which wouldn't make much sense on a 17" monitor. And, the only way to get those kind of high resolution video modes would be to create them in X.org or with xrandr.
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Originally posted by glxextxexlg View PostGood question. AMD is lying because they will never deliver opensource OGL3x/4x and video acceleration support to their customers. AMD dropped support for r300 - r500 hardware in early 2009 and they left development of the open drivers to independent developers like marek olsak and corbin simpson. It took them a very long time and tremendous amounts of unpaid hard work to make r300g an OK driver and it still is not ready for mainstream use.
And yes they will drop support for their "older" r600/r700 hardware. And people won't be able to play new games released for linux (OilRush etc) that use OGL3x/4x, or do the magic things available with the html5 WebM, WebGL for a very long time with linux. Because r600-700 development will be shifted to independent devs and that hardware is orders of magnitude more complex than r300-r500 hardware.
The result is people saying:
I seriously doubt that an r500 would be able to play oil rush anyway
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