Originally posted by mirv
Coz I was one of them once. Waiting for 2 years to get support for my r580 gpu. And guess what? Still in 2011, blender, unigine sanctuary-tropics and many more applications including very important ones like maya and houdini don't work with r300g driver. Its perfectly understandable, because thats the best 2 main independent developers and other developers working on the graphics stack could do, and I appreciate their work.
After 2 (two) years of waiting, thanks to Intel's (not amd's or independent developers') glsl compiler my r580 was finally (hardly) doing glsl rendering.
Even 6 months is too much to wait. But 2 years is a shitload of a lot of time to wait in computers bussiness. So... Here is a SitRep of the present situation:
AMD's closed source driver still sucks in terms of tearless 2d, webgl stuff, new kernel and xserver support, various show stopper bugs etc., and is hardly usable.
AMD's open source support is basic and their opensource developers don't deal with 3D support, just the modesetting and power management bits and its independent developers' (and intel's) job to bring OpenGL 3.X, 4.X support to these drivers (roughly another 2 years time to wait for this taking into account the huge work to be done on the glsl stack)
And amd can drop their lackluster binary support for select hardware anytime, so its a serious risk.
Now its up to you to choose. I chose gts450 as my gpu update and guess what:
IT WORKS
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