Is there any chance that you had the two screens configured with one logically above the other rather than side-by-side ?
If one screen was above the other then your total area would be something like 1280 x 1568, which would fit in a 2k x 2k texture limit, vs 2304 x 800 which does not.
Announcement
Collapse
No announcement yet.
ATI R500 Gallium3D Performance In June 2010
Collapse
X
-
Originally posted by agd5f View PostThe max texture size is 2048. That's a hardware limit. If your desktop is larger than that you will hit problems. What the driver does when it gets a texture larger than the max is another issue.
Leave a comment:
-
The max texture size is 2048. That's a hardware limit. If your desktop is larger than that you will hit problems. What the driver does when it gets a texture larger than the max is another issue.
Leave a comment:
-
Originally posted by agd5f View PostFor compiz or any other GL compositor, they need to check the max texture size supported by the hardware before starting; unfortunately, they usually don't. The max texture size on r3xx/r4xx is 2048 pixels so if you desktop is larger than that, you will have display issues regardless of what driver you use.
Leave a comment:
-
Originally posted by barkas View PostThe main problem I have is terrible lag with gallium. Apart from that it runs significantly faster than plain old mesa.
But that doesnt help much if it trails an estimated 300ms behind my input.
Leave a comment:
-
For compiz or any other GL compositor, they need to check the max texture size supported by the hardware before starting; unfortunately, they usually don't. The max texture size on r3xx/r4xx is 2048 pixels so if you desktop is larger than that, you will have display issues regardless of what driver you use.
Leave a comment:
-
Mez', when you "fall back to the classic mesa stack" does that also involve going back to UMS/DRI1 or are you still running KMS/DRI2, just with the classic mesa driver ?
Leave a comment:
-
The main problem I have is terrible lag with gallium. Apart from that it runs significantly faster than plain old mesa.
But that doesnt help much if it trails an estimated 300ms behind my input.
Leave a comment:
-
Today I was able to make Enemy Territory: Quake Wars work seemlessly with graphics details set on "Normal" and this is a 2008 game with a very advanced rendering engine so I wouldn't say it's worse than other radeon drivers.
I think the stability of Compiz is more influenced by the DRI state tracker than anything else, but I might be wrong. If you can somehow get a backtrace, please create a bug in the FDO bugzilla with the backtrace attached.
We know about the hardlocks on RV410 but it looks like no developer has a clue about what goes wrong there (and I don't think any r300g developer uses this chipset).
Leave a comment:
Leave a comment: