Originally posted by Melcar
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Radeon Gallium on ubuntu
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Originally posted by Axiom View PostI tried r300g with the xorg-edgers ppa, but the mouse isn't really usable in games like Teeworlds. I don't really know how to describe it, there is a kind of delay. Is it a known bug?
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Originally posted by d2kx View PostHasn't DRI2 Swap & Sync already been done a few days ago and you just need a new drm-testing kernel and a new DDX or so? I mean when you're testing r300g, chances are you want the other parts to be bleeding edge also.
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Originally posted by marek View PostTo my knowledge there have been some patches which haven't been tested much yet. I'd rather wait until it's more stable.
There were problems initially mainly with mesa classic(blackscreen, hangs, xorg,module reloads and even reboots were needed), but its mostly fixed now(sometimes xorg crashesh when moving aroung mesa classic window, but its not critical for me), and it doesnt cause blackscreen with dynpm now(it damny rulez).
I am using r500/T60p, ddx/mesa master and d-r-t and wmaker(but tested compiz and it generally worked with pageflip/dynpm). So maybe add some conditionals around your glFinish commit for pageflip.
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Originally posted by evil_core View PostNo "some patches", but glisse pushed into d-r-t and ddx master around week ago. you only need to enable pageflip in xorg.conf.
There were problems initially mainly with mesa classic(blackscreen, hangs, xorg,module reloads and even reboots were needed), but its mostly fixed now(sometimes xorg crashesh when moving aroung mesa classic window, but its not critical for me), and it doesnt cause blackscreen with dynpm now(it damny rulez).
I am using r500/T60p, ddx/mesa master and d-r-t and wmaker(but tested compiz and it generally worked with pageflip/dynpm). So maybe add some conditionals around your glFinish commit for pageflip.
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Originally posted by evil_core View Postit also happens with Classic
I don't usually use drm-radeon-testing, it's too bleeding-edge for me. When I develop, I need to be sure that if there is a new regression, it's caused by me and not by some other part of the system. Otherwise Ḯ would be wasting my time trying to figure out what's wrong with my code.
Also, before disabling the glFinish code, I need to be sure that DRI2 Swap&Sync does fix the input lag Axiom (and me) noticed. The current behavior of glFinish *is* the correct one, and games shouldn't use it at all because it's known to be a performance killer and it's discouraged by every (serious) GPU vendor out there. The well-written games don't use it.
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Hi,
I am running stock Ubuntu Lucid + edgers PPA.
I wanted to try the new gallium driver, so I installed the libgl1-mesa-dri-gallium package following instuctions from the PPA.
But even after reboot, it seem that the gallium driver is not used.
Kernel: 2.6.32-22-generic (distribution default kernel)
My GK: Mobility Radeon X2300 (RV515)
Relevant part of glxinfo:
Code:OpenGL vendor string: DRI R300 Project OpenGL renderer string: Mesa DRI R300 (RV515 718A) 20090101 x86/MMX/SSE2 TCL DRI2 OpenGL version string: 1.5 Mesa 7.9-devel
Any pointers what could be wrong ?
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Originally posted by Melf View PostHi,
I am running stock Ubuntu Lucid + edgers PPA.
I wanted to try the new gallium driver, so I installed the libgl1-mesa-dri-gallium package following instuctions from the PPA.
But even after reboot, it seem that the gallium driver is not used.
Kernel: 2.6.32-22-generic (distribution default kernel)
My GK: Mobility Radeon X2300 (RV515)
Relevant part of glxinfo:
Code:OpenGL vendor string: DRI R300 Project OpenGL renderer string: Mesa DRI R300 (RV515 718A) 20090101 x86/MMX/SSE2 TCL DRI2 OpenGL version string: 1.5 Mesa 7.9-devel
Any pointers what could be wrong ?
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