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R600 Open-Source Driver WIth GLSL, OpenGL 2.0
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actually WebGL is a binding for OpenGL ES2, which is much closer to OpenGL3 than OpenGL2
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Originally Posted by Qaridarium
OpenGL2.1 grafic! nothing more.
phones do only have openGL2 to....
the web browser standarts only have openGL2 to!
Highend-graphic OpenGL is dieing! over 4 years of DirectX10 there is no openGL3 game!
And why phones have opengl 2? Simply because they are phones. They are power efficient consumer devices that dont need to have high-end graphics (at least for now). Not everybody is interested in cutting-edge graphics like you and me. And why WebGL uses opengl 2? The same reason: Theres no need for the unnecessary overhead. Perhaps in the future when today's high-end graphics become consumable, web applications will be upgraded too.
Having the most advanced graphics API doesn't make MS the ultimate computer industry killer. MS will be a big fat looser if it can't get web3D and web-phones under its control and is terribly failing in both areas.Last edited by barbarbaron; 31 December 2009, 07:17 AM.
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Sigh. I hesitate to continue this thread, but here I go anyway.
Originally posted by Qaridariumthats a WOW only statement !
because WOW really use a windows-only-openGL-extansion Really!
you can't see the minimap if you play WOW in OpenGLmode in wine.
but the _DirectX version rund perfect in wine!
Originally posted by Qaridariumin general native games in openGL are better ;-)
Originally posted by QaridariumThe king himself Lord Bridgman gave me a tiny chance that is the truth.
the tiny point is there is a real chance that in CAD software gamer-cards run faster in directX than on openGL.
thats because in the openGL world they have more control they cut out more extensions and then this features need to emulate by the cpu thats slowdown the OpenGl CAD software on a gamer card.
on the directX side M$ can bypass this and integrate optimizations in the dx-core
but yes i can not proof this in practice!
Originally posted by Qaridariumblackstar ignors my argument wine is a shader compiler and also can optimase the orginal code on newer hardware.
you can play a DX8 game (yes DX8 is shader based HLSL) and wine can compile it into a OpenGL4 stylish code. there is no need to do this all the time wine also can save the result in theorie.
and my argument was simple a recompiled OpenGL stylish code on newest hardware is faster than a DX8 nativ code on the same hardware!
Originally posted by Qaridariumo yes Nintendo's Wii is very old no no no no highendgrafic everywere!
o yes Playstation 3 is old to no no no no no no highend-graphic nowere!
Originally posted by QaridariumOpenGL2.1 grafic! nothing more.
phones do only have openGL2 to....
the web browser standarts only have openGL2 to!
Highend-graphic OpenGL is dieing! over 4 years of DirectX10 there is no openGL3 game!
Originally posted by Qaridariumin the end the windows users use rivatuner to turn a radeon into a fireGL...
in the end everyone how buys a FirePRO/FireGL are a idiot!
On the other hand, I'm not sure I'd really want to bet my job on a hack like that, and I'm sure a lot of other people would agree. I don't think there are many users getting those expensive cards using their personal money.Last edited by smitty3268; 31 December 2009, 04:43 AM.
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Originally posted by Qaridariumnvidia do not need a X86 licence because they buy 'transmeta' this technic can handle X86 code without any licence from intel.
You are still an idiot.
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This thread is starting to read a bit too much like timecube.com ...
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Very unlikely, especially when the next google toy will use tegra just like zune hd. The dx11 delay will not kill nvidia, more like is that they would aquire a x86 licence and produce own chips for netbook market.
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Originally posted by Qaridariumi know that.... but the openGL renderer of wow is obsolete...
wine can handle the directX9 renderer of WOW nerly perfekt 100%?..
no one need this buggy pbuffer openGL-windows-only-extansion
Just the mesa drivers do not implement it would be the correct translation. Hopefully you get a brain update next year.
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Thanks, although the appreciation should keep going to the hands-on developers.
I'm just here trying to prevent Crimes against Logic
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