There is that, I suppose...
But a "crap" OpenGL renderer would presumably mean that WoW runs badly on a Mac too. (Why would Blizzard bother writing different OpenGL rendering for the Windows binary?)
I suspect that Wine's Direct3D implementation will "get there" eventually, but I still think that native OpenGL will be more reliable.
Originally posted by Nille
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I suspect that Wine's Direct3D implementation will "get there" eventually, but I still think that native OpenGL will be more reliable.
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