Why not just run X normally, bind-mount /tmp to your chroot, set up .Xauthority, and run the 32-bit apps from the chroot connecting to your running X?
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r6xx 3D games
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Apparently, QuakeLive also exists in 64 bits, and this was not the problem. Yesterday's blit commit fixed it and now it's working perfectly!
Of course, I will have the 32-bit problem when the drivers become capable of running Doom3 and Quake4, but so far, I'm a happy camper, QuakeLive works!
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Newerth
Originally posted by Pfanne View Postcan anybody give me an update on the latest drivers with heroes of newerth?
if needed i can provide you with a beta account.
HoN was giving me ARB_shader_something errors.
I'm currently compiling (via ssh from work) a 2.6.33-rc4 kernel without the power management patches located in this PKGBUILD (which I initially tried):
It was failing at the Depmod stage like someone commented on later in that thread.
I will try to update this thread tonight with my results.
EDIT: This is on an ATI RV730XT [Radeon HD 4670].Last edited by xris; 19 January 2010, 02:18 AM.
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Now that xorg-edgers has moved to Mesa 7.8, I now have OpenGL2.0 with radeon. Pretty much all my games are playable in some manner. GLSL in Nexuiz and Alien Arena no longer cause crashes and/or massive slowdows, but it causes the game to render garbage. Blur is usable in Nexuis as well, just as AA is (doesn't do anything, but neither does it slow the game to a crawl anymore). Warsow still crashes at start-up, Tremulous is slow and unplayable, Neverwinter Nights is too slow to play. Wine I haven't tested much, but performance with it didn't seem to change much (games run, but too slow).
Too bad enabling KMS causes Firefox scrolling to be choppy. I just can't do without DRI2 anymore, so it's back to fglrx for now.
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