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RADV Lands Fragment Shader Interlock Support - Useful For Emulators, DXVK & VKD3D

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  • #11
    Definitely seems odd to me that such a feature would go unimplemented for all this time. I guess the reason companies like Valve and AMD didn't prioritize it is because it doesn't appear to be a necessity for most things to work.

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    • #12
      Originally posted by schmidtbag View Post
      Definitely seems odd to me that such a feature would go unimplemented for all this time. I guess the reason companies like Valve and AMD didn't prioritize it is because it doesn't appear to be a necessity for most things to work.
      The feature has aged, it isn't really used anymore. But it was a big thing in last gen consoles, which is why it's important to Xenia. And considering it's complexity it makes sense that they wouldn't bother with it on new hardware, since the implementation seems to change quite a bit on each hardware generation.

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