Originally posted by birdie
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AMD FidelityFX Super Resolution 2.0 Source Code Published
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Originally posted by WannaBeOCer View Post
From experience I don’t think it looks better. It competes with Nvidia’s Image Scaling along with every other traditional upscaler that’s in game engines. For example UE5 which has Temporal Super Resolution. I’m certain Intel’s XeSS, Nvidia’s DLSS will continue to be in leagues of their own. I know Microsoft/Sony are also working on their own AI upscalers. FaceBook already has their own called neural supersampling. AMD has been working on an AI solution since the release of the Radeon VII.
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Originally posted by jrch2k8 View Post
is better for 99% of the people on most common situations tho, nobody is going to play and zoom 3 freaking kms away just to see if a pixel is missing in the next block building, realistically speaking
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Originally posted by luno View Post
even Apple has Upscaler https://developer.apple.com/documentation/metalfx
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Impressive.
A shame they do not accept PRs, it seems to be on an automatic closure policy right now.
I hope that their implementation will become a standard (until FSR 3.0 at least) and that tools like Godot Engine can take it for themselves. They've already done it for FSR 1.0, and someone even made a better version of it. Hopefully this goes on.
Edit: they DO accept PRs and their bot is going to chill, apparently.Last edited by Mahboi; 22 June 2022, 06:40 PM.
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Originally posted by birdie View Post
You haven't watched the entire video, have you? There are instances where FSR 2.0 is a pain to look at. It's not a long video, please devote your time to it, and stop making conclusions based on the last 30 seconds.
Not saying technically speaking is perfect, im saying is good enough for 99% of us mere mortals
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Originally posted by jrch2k8 View Post
watched fully at 4k and i have played the damn thing, if the video dude don't zoom, freeze, capture specific sequences and loop them and give an explanation is damn fucking hard to notice, i actually never did during gameplay, my point is for a regular user is barely noticeable at best and it have to be looking for it.
Not saying technically speaking is perfect, im saying is good enough for 99% of us mere mortals
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Originally posted by FedNat View Post
AI is not a magic bullet and FSR 2.0 clearly shows that's not needed to have good results on upscaling
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Originally posted by Mathias View PostI wonder if this can be modified to not need a depth buffer, so it might be applicable to video files with automatically generated motion vectors...
This could definitely be ported to VapourSynth. But doing it in real time... well that's another matter.
Maybe it would still be OK in mpv if you gave it a dummy or really basic depth buffer? Or maybe there is a toggle, I havent looked at the code yet.
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