Originally posted by theriddick
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Radeon Vulkan Driver "RADV" Adds KHR_ray_query Support
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Originally posted by evil_core View Post
I know. But it isn't Stadia that renders the game, but game. Stadia only grabs framebuffer(or something liek that), encodes and send to client(which sends input back) in simplicity.
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Originally posted by Ladis View Post
Probably he doesn't know the concept of remote playing. Fun fact, you can do it even at home, without paying for a cloud gaming: My brother playes some games, those not running on MacBook M1, remotely from his (loud) computer in another room and streams it via Steam.
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Originally posted by shmerl View PostTested CP2077 - it hangs when enabling ray tracing in it. I assume vkd3d-proton still needs some work.
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Originally posted by shmerl View Post
it obviously renders everything itself, just on the server, not on the client. So not sure what your point is.
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Originally posted by shmerl View Post
Does Stadia support ray tracing? I thought they are using amdvlk which didn't have it yet.
You know what's Stadia is? It's like RDP/VNC, kind of remote console(like telnet/ssh) + streaming(youtube).
It sends to rendering host input, and fetches rendered graphic. Stadia doesn't render anything itself(only encodes video), it's all dependent on game settings and hardware/drivers capabilities on rendering host.
Client machine grabs input, sends it, and all CPU/GPU intensive work is to decode video.Last edited by evil_core; 13 March 2022, 06:15 PM.
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Originally posted by shmerl View PostTested CP2077 - it hangs when enabling ray tracing in it. I assume vkd3d-proton still needs some work.
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Thanks for the info about Cyberpunk.
What about Doom Eternal? Does it work now?
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