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RadeonSI Introduces A Live Shader Cache With Mesa 20.0

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  • RadeonSI Introduces A Live Shader Cache With Mesa 20.0

    Phoronix: RadeonSI Introduces A Live Shader Cache With Mesa 20.0

    In addition to the AMD RadeonSI Gallium3D driver's on-disk shader cache and in-memory shader cache there is now a "live shader cache" to help with deduplication of compiled shader objects...

    http://www.phoronix.com/scan.php?pag...e-Shader-Cache

  • #2
    Would something like this make sense for Vulkan as well?

    Also Michael , typo:
    of when games concert separate D3D
    shouldn't it be convert?

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    • #3
      Does this imply reduced VRAM usage?

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      • #4
        This is nice. It should mean less shader compilation hickups, even without ACO.

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