It doesn't even make sense to talk about eyes and human perception in terms of FPS. Eyes and brains don't work like a monitor or a computer.
But when talking 240hz it's not so much about what you see anymore. It's about how it feels. It's about minimizing that latency which is something we are far more sensitive to, especially experienced gamers.
Watching cinema at 24fps is fine. It's non interactive and if recorded with correct exposure it sort of blurs one frame into the next in a way that makes it look more fluid than a game rendered at 24fps which is usually quite unplayable regardless of genre.
I've got a 144hz monitor. I play most games locked at 60fps to minimize power consumption and noise from my PC. There are certain games though which are difficult to enjoy at 60fps and awesome at >100fps. I would never be able to play CS:GO these days below 144hz, and I love how fluid Doom 2016 is at high refresh rates.
Usually, if it's a game console type of game then I lock my fps, pick up my xbox controller, lean back and relax, but if it's mouse and keyboard kind of game with a fast pace then unleash the frames!
Also, there's nothing wrong with a 240hz monitor on a mainstream video card. Not all games are demanding. Someone who buys a 240hz monitor usually does it for competitive CS:GO or something like that, and that is not a demanding game in terms of graphics.
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Originally posted by pal666 View Postone of my monitors is 240hz, but my videocard is mainstream one. see, how it works?
To anyone stating the opposite or that more than 60 Hz are useless (or better, smaller response and transition times are useless), take a paper with printed text on and move it up and down. Now open your word processor/text editor on your PC and scroll up and down. See any difference? Ok, that means that your eye can see the difference between a 60Hz screen and real world.
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Originally posted by pal666 View Postalmost nobody judging by card sales statistics
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Originally posted by debianxfce View Post
- Euro Truck Simulator 2 Demo
- Project: Gordon Demo
- War Thunder
- Sanctum 2
- Rocket League
- The Talos of Principle 64-bit with OpenGL API
- Tomb Raider 2013
- Saints Row 2
Oh and TR2013 I can confirm that gets real messy in many areas in opengl, if you are going by BENCHMARK results then your being misled, actual gameplay tells a completely different story.
Lately I've only been playing KCD, Kingmaker, PillarsOfEternity2, KCD is proton, Kingmaker on the other hand runs OK at 4k but there are parts of the game that really tank hard. POE2 so far is running really well...
ATM I play vulkan Warthunder with the following argument (if your using xfce, to avoid the blackscreen issue).
Not sure if the -renderer:vulkan argument works to be honest, might need config file editing.
sh -c '(xfwm4 --replace --sm-client-disable&sleep 2&&killall xfwm4&&cd "$HOME/.steam/steam/steamapps/common/War Thunder"&&DRI_PRIME=1 ./linux64/aces -forcestart -renderer:vulkan);xfwm4&'
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Originally posted by debianxfce View Post
Where is your big list of struggling 4K OpenGL games? 144Hz is for pro gaming and they use the virus hoover.
Since the '80s I've used various monitors and switching from CRT to flat LCD it was a sidegrade/downgrade (better for the eyes, worse for the responsiveness, same for resolution) and cranking up in resolution changed nothing, as DPI stayed the same until recent years (say 5 years), the only thing that "wowed" me was switching to my 120Hz monitor.
I've also tried 144Hz and didn't see a noticeable difference, but the 250Hz is a whole another level. Try them at your tech shop (mediamarkt/bestbuy/whatever).
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Originally posted by pal666 View Postluckily nobody cares because people buy manstream cards
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