Originally posted by duby229
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NVIDIA Offers Update On Their Proposed Unix Device Memory Allocation Library
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Originally posted by timofonic View Post
Why? What's the reason for that? Are you serious or just joking?
https://www.se7ensins.com/forums/thr...marks.1353515/
https://forums.geforce.com/default/t...delity-again-/
I mean I could keep going. They've been caught doing it dozens, I mean literally dozens of times. Part of it is due to difference of opinions on what an acceptable level of visual fidelity is, and that's fair to a limited extent. But what nVidia does is flat out cheating. Whether you notice it or not, you definitely get lower fidelity on nVidia products. Period.
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Originally posted by duby229 View Post
https://www.geek.com/games/futuremar...chmark-553361/
https://www.se7ensins.com/forums/thr...marks.1353515/
https://forums.geforce.com/default/t...delity-again-/
I mean I could keep going. They've been caught doing it dozens, I mean literally dozens of times. Part of it is due to difference of opinions on what an acceptable level of visual fidelity is, and that's fair to a limited extent. But what nVidia does is flat out cheating. Whether you notice it or not, you definitely get lower fidelity on nVidia products. Period.
Does still happen in newer drivers? Any RE?
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Originally posted by timofonic View Post
Hey, don't be afraid to explain! This reminds me a lot like Oracle, it seems funny...
Does still happen in newer drivers? Any RE?Last edited by duby229; 27 September 2017, 12:44 AM.
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Originally posted by Jazz View PostYes, Intel's "just working" drivers still don't have S3TC support enabled by default (resulting in missing textures in many games), and it's 2017
After that date, this particular issue should become moot, if and when drivers are next being updated.
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Originally posted by duby229 View Post
Yeah, they're still doing it. I do honestly think they try to make it as imperceptible as possible though. If nvidia ever got sued over it I think they could defend it in a court battle. They could argue on an analogy like, some cars are SUVs, some are sedans and others coups. They could argue that they design their products to meet different market demands just like other industries do. So in that sense it's probably not legally wrong, but imo it definitely is morally wrong.
Then it would be funny to see if Nvidia changes it after that and see if others participate in the challenge
Originally posted by aht0 View PostJust wait a bit more. Patents covering S3 Texture Compression (which are stopping from it being employed in certain drivers) are going to expire in October 2, 2017
After that date, this particular issue should become moot, if and when drivers are next being updated.
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Originally posted by timofonic View Post
It would be nice to make an automated test to reveal it and show it to everyone. I would donate to get a catchy and funny domain for it, the site could be in github.io too.
Then it would be funny to see if Nvidia changes it after that and see if others participate in the challenge
I'm curious. What patents are? Do you have a list? I could search then in a db, but feel free do make them linked if you want too
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Originally posted by duby229 View Post
Well. PTS does have the ability to scan for difference between screenshots, but it only works right if you can get it on exactly the same frame, and I think there are only one or two game benchmark profiles where the benchmark options allow that to happen.
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Originally posted by timofonic View Post
Uhm. What ones?
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Originally posted by duby229 View Post
I'm not too sure. I think openarena is one. I haven't used that ability myself, but in years past Micheal used it several times in his articles. It's been a long time since he used it in an article though. You might want to get contact with him and see if he can help you.
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