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Force Triple Buffering

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  • Force Triple Buffering

    Does anyone know how to force triple buffering in the driver itself?

    I have a really annoying screen (Sony 32" HDTV 1360x768) which usually suffers from screen tearing unless I enable VSync, Triple Buffer, and (if possible) cap the fps to 60fps. This is fine for games which let you enable all this ingame (such as UT2004), but you cannot enable Triple Buffering in-game in Half-Life 2 (using Wine).

    In Windows, it's simple enough to force Triple Buffering in the driver, or using tweaking applications such as D3DOverrider, but I've yet to find a way to do this in Linux.

    Running Debian Testing 64-bit, 7900 GTO 512MB w/ 173.08 proprietary driver.

  • #2
    Code:
    Option "TripleBuffer" "True"
    under the device section I think you'll find.

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