Originally posted by Licaon
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NVIDIA Anti-Aliasing Benchmark Comparison
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It's too bad though that the open-source Mesa/Gallium3D drivers don't support the more advanced anti-aliasing methods handled by the proprietary AMD and NVIDIA graphics drivers.
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Thanks for the results, that was helpful. I guess on games that support enabling FXAA, toggling between it and 4X can give about the same perf degradation.
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Originally posted by Licaon View PostDid you really just made an antialiasing comparison WITHOUT AN ACTUAL IQ COMPARISON? Why, oh, why????
I suppose there is nothing really unexpected here. It's not hard to guess the relative order of performance for these modes. Some things never change: SSAA still cripples even the most powerful hardware.
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Did you really just made an antialiasing comparison WITHOUT AN ACTUAL IQ COMPARISON? Why, oh, why????
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NVIDIA Anti-Aliasing Benchmark Comparison
Phoronix: NVIDIA Anti-Aliasing Benchmark Comparison
As some extra benchmarks being published before the holidays, here's some Linux OpenGL performance results comparing the frame-rate impact of FXAA to other anti-aliasing modes as supported by the latest NVIDIA 313 Linux Beta driver on a NVIDIA GeForce GTX 680 Kepler.
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