Originally posted by zelda32
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The temp is not that important, but cards with active cooling will use a higher fan speed because those cards with dynamic clocking will increase the clockspeed compared to xv output. This can be fully avoided with passively cooled cards of course.
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Originally posted by Kano View PostThe temp is not that important, but cards with active cooling will use a higher fan speed because those cards with dynamic clocking will increase the clockspeed compared to xv output. This can be fully avoided with passively cooled cards of course.
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I can definitely hear the faster fan with my GT 220. A 9400GT has got only one power level, there is no diff. Mainly you hear those small fans after a while very loud, interestingly i got a replacement for a 2nd hand Club3D 9400 GT without a problem - the old fan was very loud. As it is often possible to get those cards passively cooled too i would say they are the better options. When you use cards from the midrange/high performance class the cooling solutions usually are much bigger (and would require a slower fan speed) - those should not compared to low budget solutions.
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Originally posted by Kano View PostI can definitely hear the faster fan with my GT 220. A 9400GT has got only one power level, there is no diff. Mainly you hear those small fans after a while very loud, interestingly i got a replacement for a 2nd hand Club3D 9400 GT without a problem - the old fan was very loud. As it is often possible to get those cards passively cooled too i would say they are the better options. When you use cards from the midrange/high performance class the cooling solutions usually are much bigger (and would require a slower fan speed) - those should not compared to low budget solutions.
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Originally posted by Kano View PostIt is very unlikely that you would ever put those cards in a simple htpc.
But with good ears you can hear the switch from the lowest powermizer level to the next on low budget cards - especially when your pc is on the desk.
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FYI, the bug fixes in the latest 260 series has this listed.
- Fixed a race condition in OpenGL that could cause crashes with multithreaded applications.
- Fixed a bug that may cause OpenGL applications which fork to crash.
- Fixed a bug in VDPAU that caused it to attempt allocation of huge blocks of system memory. This regression was introduced in the 260.* driver series.
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Originally posted by Kano View PostIt's interesting that you don't believe me until you read it in a release note Will test that driver later.
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