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NVIDIA 190.16 Driver Brings OpenGL 3.2 To Linux
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Originally posted by deanjo View PostRight from the Doom 3 FAQ:
I might also add that that capability only came well after it's release and the notes originally read:
Do not send me reports about the game not working on ATI card. Either with fglrx driver or the DRI driver. We know about this already, and at this point there is nothing we can do."
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Originally posted by hax0r View Post
changelog
Changes since 190.16:- Fixed an initialization problem on some mobile GPUs.
- Worked around X.Org X server Bugzilla bug #22804. This bug allows X clients to send invalid XGetImage requests to the hardware, leading to screen corruption or hangs. This was most commonly triggered by running JDownloader in KDE 4.
- Fixed a crash in nvidia-settings displaying GPU information when in Xinerama.
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Originally posted by mirv View PostOk, you're turning this into an attack on open source (which, btw, was not in my original statement - it was simply that the drivers I used were open source...mostly).
And by the time doom3 came out, I was using firegl (ran fine, btw).
Nvidia's "latest support" for opengl is extensions to their own driver - manufacturer specific, not newer versions of opengl. Other companies do this as well.
And I did try maya - yep, it ran. Wine ran with milkshape3d under linux and r200 drivers. So if you want to keep attacking that, go ahead, but I'll no longer respond. This is way off topic, and all I originally intended was to correct something (that other companies have had linux support for quite some time too).
Right from the Doom 3 FAQ:
ATI
ATI's Proprietary Linux Drivers (fglrx) version 3.14.6 and up will run DOOM3. Download fglrx from http://www.ati.com/support/drivers/l...eon-linux.html.
The DRI drivers for ATI cards may run the game with some tweaking ( you need to apply the S3TC patch for instance ). But the rendering quality will be sub-optimal, as a number of important graphic features are not available in the DRI drivers.Last edited by deanjo; 23 July 2009, 06:50 PM.
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The fact is, if you want OpenGL, your only way out is to use nvidia cards and their blob, and thank god we at least have that option. http://linuxhaters.blogspot.com/2008...en-source.html
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Ok, you're turning this into an attack on open source (which, btw, was not in my original statement - it was simply that the drivers I used were open source...mostly).
And by the time doom3 came out, I was using firegl (ran fine, btw).
Nvidia's "latest support" for opengl is extensions to their own driver - manufacturer specific, not newer versions of opengl. Other companies do this as well.
And I did try maya - yep, it ran. Wine ran with milkshape3d under linux and r200 drivers. So if you want to keep attacking that, go ahead, but I'll no longer respond. This is way off topic, and all I originally intended was to correct something (that other companies have had linux support for quite some time too).
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Originally posted by mirv View PostThey were fully functional at the time of their use (display lists & all). You can hardly expect a banshee to support the latest opengl versions however. If you're referring to the current level of support (and I'll use opengl as an example here) - I'm pretty sure everyone who can support the latest version already does. And we'll exclude opengl 3.2 from that list (considering the spec hasn't even been released yet). I find it interesting in that regard that the nvidia drivers put the version number in there - whilst true that it will likely include everything in 3.2, it's still a little pre-emptive.
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Originally posted by ap90033 View PostDo I have to beg? Do i have to get on my knees? PLEASE, I have posted for help on a half dozen linux forums (now including nvnews) for help on my issue. I really would like to use linux and learn it but I need help. I bet if I knew a guru locally he could have it up an running in no time. Anyway PLEASE help..
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They were fully functional at the time of their use (display lists & all). You can hardly expect a banshee to support the latest opengl versions however. If you're referring to the current level of support (and I'll use opengl as an example here) - I'm pretty sure everyone who can support the latest version already does. And we'll exclude opengl 3.2 from that list (considering the spec hasn't even been released yet). I find it interesting in that regard that the nvidia drivers put the version number in there - whilst true that it will likely include everything in 3.2, it's still a little pre-emptive.
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