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NVIDIA R535 Linux Beta Brings New Vulkan Extensions, DMA-BUF v4 Wayland Protocol

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  • #21
    Originally posted by hiryu View Post
    Once this driver is packaged for Kubuntu 23.04, I'll give it a quick whirl to see how much improved it is, but sadly I suspect I'll not be able to switch to Wayland full time on systems where Nvidia is the primary GPU for a few more years.
    Well maybe we will get a slow progress, but i would hope that a 2 year time horizon is not out of the question... also maybe nouveau drivers can improve too during this sorts of timeframe, with getting the GSP firmware interface (or whatever its called). Not to be downclocking the GPU

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    • #22
      and still there is no support for DLSS 3 ... massacre: / Nvidia get a grip !!!!

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      • #23
        Originally posted by ext73 View Post
        and still there is no support for DLSS 3 ... massacre: / Nvidia get a grip !!!!
        you say that but 3 is no good.... 2 is where its at and that isnt on nvidia afaikt its on wine / proton / other associated projects right?

        now nvidia could help by giving resources, but then again if somebody else can do those. then an actually nvidia engineer resources would instead be better allocated to working on the drivers stacks. for which cannot be done by other devs

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        • #24
          Originally posted by ext73 View Post
          and still there is no support for DLSS 3 ... massacre: / Nvidia get a grip !!!!
          What do you mean there isn’t support? DLSS 3 has had Linux support since it was first released. Issue is that Linux gaming is dead and no developers make native titles.

          Seems like you want Nvidia to waste their resources to help translation layers.

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          • #25
            Originally posted by WannaBeOCer View Post

            What do you mean there isn’t support? DLSS 3 has had Linux support since it was first released. Issue is that Linux gaming is dead and no developers make native titles.

            Seems like you want Nvidia to waste their resources to help translation layers.
            Can you point to a reliable source that verifies that DLSS 3 works natively on Linux?

            Otherwise it's true that DLSS 3 doesn't work yet with Proton for Windows games on Linux, however DLSS 2 already works for some time now thanks to DXVK-NVAPI, which nVidia explicitly added support for on their binary Linux driver side, too.

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            • #26
              Originally posted by jorgepl View Post
              But I thought DMA-BUF was GPL-only, wasn't it? How did they sort this out?​
              Originally posted by Gusar View Post
              That was sorted out many, many years ago, December 2012 to be exact. Nvidia wrote some helper functions that allow use of dmabuf without needing to go into the internals of the kernel. See here:
              Sorry that wrong Gusar the 2012 stuff does not get you to v4 DMABUF.
              The first open-source release of GPU kernel modules for the Linux community helps improve NVIDIA GPU driver quality and security.

              Nvidia open sourcing their kernel module under MIT/GPL does.

              Some of the issue with Nvidia come about from the limited allowed DMABUF interface the closed source module can use.

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              • #27
                Originally posted by WannaBeOCer View Post

                What do you mean there isn’t support? DLSS 3 has had Linux support since it was first released. Issue is that Linux gaming is dead and no developers make native titles.

                Seems like you want Nvidia to waste their resources to help translation layers.
                What a waste of resources are you talking about - optimized Linux already provides better performance than Windows 11 in many cases ... in native Windows titles ... so that's what we expect = Proton support via dxvk-nvapi. Example Cyberpunk 1440p DLSS 2 Quality, Ultra/Psycho + Path Tracing on RTX 4070 Ti:

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