Originally posted by hiryu
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NVIDIA R535 Linux Beta Brings New Vulkan Extensions, DMA-BUF v4 Wayland Protocol
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Originally posted by ext73 View Postand still there is no support for DLSS 3 ... massacre: / Nvidia get a grip !!!!
now nvidia could help by giving resources, but then again if somebody else can do those. then an actually nvidia engineer resources would instead be better allocated to working on the drivers stacks. for which cannot be done by other devs
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Originally posted by ext73 View Postand still there is no support for DLSS 3 ... massacre: / Nvidia get a grip !!!!
Seems like you want Nvidia to waste their resources to help translation layers.
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Originally posted by WannaBeOCer View Post
What do you mean there isn’t support? DLSS 3 has had Linux support since it was first released. Issue is that Linux gaming is dead and no developers make native titles.
Seems like you want Nvidia to waste their resources to help translation layers.
Otherwise it's true that DLSS 3 doesn't work yet with Proton for Windows games on Linux, however DLSS 2 already works for some time now thanks to DXVK-NVAPI, which nVidia explicitly added support for on their binary Linux driver side, too.
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Originally posted by jorgepl View PostBut I thought DMA-BUF was GPL-only, wasn't it? How did they sort this out?Originally posted by Gusar View PostThat was sorted out many, many years ago, December 2012 to be exact. Nvidia wrote some helper functions that allow use of dmabuf without needing to go into the internals of the kernel. See here:
The first open-source release of GPU kernel modules for the Linux community helps improve NVIDIA GPU driver quality and security.
Nvidia open sourcing their kernel module under MIT/GPL does.
Some of the issue with Nvidia come about from the limited allowed DMABUF interface the closed source module can use.
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Originally posted by WannaBeOCer View Post
What do you mean there isn’t support? DLSS 3 has had Linux support since it was first released. Issue is that Linux gaming is dead and no developers make native titles.
Seems like you want Nvidia to waste their resources to help translation layers.
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