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Float64 Support For Intel's Vulkan Driver Is Almost Here

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  • Float64 Support For Intel's Vulkan Driver Is Almost Here

    Phoronix: Float64 Support For Intel's Vulkan Driver Is Almost Here

    While it took a long time for Intel's Mesa driver to begin supporting the ARB_gpu_shader_fp64 extension for double-precision floating-point data types in shaders, fortunately it looks like Intel should soon land the Float64 support in their Vulkan driver soon...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Does the NIR changes will help the RADV?

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    • #3
      Originally posted by andrei_me View Post
      Does the NIR changes will help the RADV?
      Yes, though we probably still need to implement some radv specific bits.

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      • #4
        Originally posted by BNieuwenhuizen View Post

        Yes, though we probably still need to implement some radv specific bits.
        Cool, the same applies to everyone that uses NIR, like freedreno and VC4?

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        • #5
          Originally posted by andrei_me View Post

          Cool, the same applies to everyone that uses NIR, like freedreno and VC4?
          Theoretically, i suppose, although they don't have fp64 support in their hardware so it doesn't really matter.

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          • #6
            And so, 3D graphics APIs get dragged, kicking and screaming, towards full IEEE-754 compliance ...

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