Phoronix: Keith Packard Clarifies EXA+UXA Work
In addition to his plans for the X Server 1.6 release this year, Intel's Keith Packard had commented on a number of other X topics. In particular, Keith had clarified his intentions for UXA. The UMA Acceleration Architecture (UXA) is a 2D acceleration method designed by Packard that uses the EXA API but with all of the internal code using their Graphics Execution Manager for memory management. Introducing a new acceleration architecture that is dependent upon the GEM memory manager has led to some confusion and upset among X.Org developers, but Keith Packard has pledged that UXA will be discontinued...
In addition to his plans for the X Server 1.6 release this year, Intel's Keith Packard had commented on a number of other X topics. In particular, Keith had clarified his intentions for UXA. The UMA Acceleration Architecture (UXA) is a 2D acceleration method designed by Packard that uses the EXA API but with all of the internal code using their Graphics Execution Manager for memory management. Introducing a new acceleration architecture that is dependent upon the GEM memory manager has led to some confusion and upset among X.Org developers, but Keith Packard has pledged that UXA will be discontinued...