Originally posted by log0
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Valve Developed An Intel Linux Vulkan GPU Driver
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Originally posted by Kano View PostIt is very simple to detect if Optimus is available. In case of Linux glxinfo would not show anything from Intel if "xrandr --setprovideroutputsource" is used. Can't be hard to check on Windows.
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Originally posted by eydee View PostWe are talking about Steam. It won't even detect VRAM, not to mention optimus. It actually has zero optimus support, that's why people have to put bumblebee (or whatever it is) commands into the launch options game by game. Even though Steam is patched up and ported to linux, its heart is still written for windows 95 and multi-GPU systems were only a dream back then.
what? steam don't need to have optimus support, optimus is problem from drivers, you can launch steam with bumblebee or nvidia prime, and it will assume the nvidia card... the problem is with x, nvidia and linux not valve
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@eydee
It would be better it you think before you write. Bumblebee works with an on-demand started 2nd xserver as the Nvidia hardware is switched oft with bbswitch while not used. That's undetectable via glxinfo without preloader, but the officially supported variant has the Nvidia driver active all the time and can not save much energy while you don't run games, vsync is currently not supported as well. But the speed you can get is much higher than via Bumblebee. Btw. the xrandr code that Nvidia is using does not only work with modesetting, but with Intel and even radeon as output device as well. I used a HD 4550 and GT 630 OEM in a Q67 Intel board to check.
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Originally posted by Kano View Post@eydee
It would be better it you think before you write. Bumblebee works with an on-demand started 2nd xserver as the Nvidia hardware is switched oft with bbswitch while not used. That's undetectable via glxinfo without preloader, but the officially supported variant has the Nvidia driver active all the time and can not save much energy while you don't run games, vsync is currently not supported as well. But the speed you can get is much higher than via Bumblebee. Btw. the xrandr code that Nvidia is using does not only work with modesetting, but with Intel and even radeon as output device as well. I used a HD 4550 and GT 630 OEM in a Q67 Intel board to check.
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Obligatory comment that optimus is only a problem because of nvidia's closed source driver.
With amd + PRIME the problem has had a solution for some time now where you can set up in driconf what gpu a given binary should be rendered with:
Originally posted by Kemosabe View PostEhm ... yeees?
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Originally posted by log0 View PostNot sure what you are trying to say.
Although, Vulkan on Intel seems kinda pointless, will be GPU limited anyways.
The point was pedantic if I understood you to be saying that Intel GPUs aren't worth the effort of supporting vulkan because of their, relatively, low ceiling performance. I was simply saying that all GPUs will be GPU limited in scenarios where the bottleneck isn't the CPU... but in a more succinct way
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