Originally posted by TheLexMachine
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Intel Ivy Bridge On Linux Properly Supports OpenGL ES 3.0
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Originally posted by Nth_man View PostI wanted to clarify something: Linux has high end games like Serious Sam 3 that can be played now, can't them?
http://www.youtube.com/embed/N0sVUFwc9e8Last edited by TheLexMachine; 17 February 2013, 11:04 AM.
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Serious
I mean, I haven't tried games like Serious Sam 3, but they are supposed to work well and are high-end games, has anybody tried SS3?
By the way, the Serious Sam 3 video I was talking about can be seen in http://www.youtube.com/watch?v=N0sVUFwc9e8Last edited by Nth_man; 16 February 2013, 05:38 PM.
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Originally posted by TheLexMachine View PostThat's one big reason why Valve put out HL on Steam for Linux and hasn't put out HL2, as few Linux desktops and notebooks are packing anything above basic, low-end GPUs that can't handle the high-end tech or gaming engines.
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Originally posted by froyo View PostAh I see, so I guess that this may change soon due to a new generation of consoles arriving on the market.Last edited by TheLexMachine; 15 February 2013, 07:06 AM.
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Originally posted by TemplarGR View Post1) Gaming is mostly based on Consoles in modern times and Consoles are still in the D3D9/OGL2.1 era. Modern D3D/GL4.x are not being fully used for the moment.
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Originally posted by froyo View PostI am merely an outside observer, but I wonder whether my impression is correct, that progress in Directx is slowing down (due to more and more feature rich-/completeness)? If I am right, this could also mean a slowdown in new OpenGL versions, which in turn would allow for OSS drivers to catch up.
1) Gaming is mostly based on Consoles in modern times and Consoles are still in the D3D9/OGL2.1 era. Modern D3D/GL4.x are not being fully used for the moment.
2) D3D11/Opengl4.x are fairly developed as you noted and while there is still plenty of room for improvement, this improvement will take far more time than in the past when 3D graphics was new ground...
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I am merely an outside observer, but I wonder whether my impression is correct, that progress in Directx is slowing down (due to more and more feature rich-/completeness)? If I am right, this could also mean a slowdown in new OpenGL versions, which in turn would allow for OSS drivers to catch up.
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Thr first GLES3-compatible driver was NVIDIA's blob, on Windows and Linux. It's not been certified because seriously, who gives a fuck? Certification from Khronos is worthless. There can still be oodles of performance issues or driver bugs you have to work around for your specific render paths. You still have to test real hardware/drivers; there's no way you can pretend that your game or app will work properly on all "certified" hardware.
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