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Intel Ivy Bridge On Linux Properly Supports OpenGL ES 3.0

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  • smitty3268
    replied
    Originally posted by TheLexMachine View Post
    SS3 is not a high-end game unless it's played on high-end hardware and the Serious Engine scales very well, which makes it an ideal release since most Linux users are not packing high-end hardware. Look at the Steam for Linux games and you'll see that they mostly aren't high-end games and the ones on there that you could call "high-end" all have great amounts of scalability built into their engines or are there to act as benchmarks for improvement.
    That's true for most games which are just console ports these days. There might be a few games out there that don't scale down very well, but not many.

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  • TheLexMachine
    replied
    Originally posted by Nth_man View Post
    I wanted to clarify something: Linux has high end games like Serious Sam 3 that can be played now, can't them?
    http://www.youtube.com/embed/N0sVUFwc9e8
    SS3 is not a high-end game unless it's played on high-end hardware and the Serious Engine scales very well, which makes it an ideal release since most Linux users are not packing high-end hardware. Look at the Steam for Linux games and you'll see that they mostly aren't high-end games and the ones on there that you could call "high-end" all have great amounts of scalability built into their engines or are there to act as benchmarks for improvement. Once the 4.x kernel release period starts, we'll be getting big improvements for graphics like proper Nvidia Optimus support among other things, and since that will also bring 4K HDMI and Valve's D3D2OGL tech, we'll get more AA games as building a Linux gaming rig will be sensible for a change.
    Last edited by TheLexMachine; 17 February 2013, 11:04 AM.

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  • Nth_man
    replied
    Serious

    I mean, I haven't tried games like Serious Sam 3, but they are supposed to work well and are high-end games, has anybody tried SS3?

    By the way, the Serious Sam 3 video I was talking about can be seen in http://www.youtube.com/watch?v=N0sVUFwc9e8
    Last edited by Nth_man; 16 February 2013, 05:38 PM.

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  • Nth_man
    replied
    Serious

    Originally posted by TheLexMachine View Post
    That's one big reason why Valve put out HL on Steam for Linux and hasn't put out HL2, as few Linux desktops and notebooks are packing anything above basic, low-end GPUs that can't handle the high-end tech or gaming engines.
    I wanted to clarify something: Linux has high end games like Serious Sam 3 that can be played now, can't them?

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  • froyo
    replied
    TemplarGR and TheLexMachine, thank you for information!

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  • TheLexMachine
    replied
    Originally posted by froyo View Post
    Ah I see, so I guess that this may change soon due to a new generation of consoles arriving on the market.
    Probably not. There isn't anything in the upcoming consoles that hasn't been in PC cards for years. Most games have been sitting at XP/Vista quality simply because most hardware in customer's machines during the PC boom of the past eight years is from the XP/Vista days and not compatible with DX10/11 improvements or is simply too low-end to handle the latest DX tech and the few gaming engines that use it. Low-end/Mid-range cards with no so great performance and not much memory are the norm for most users on PCs and notebooks - especially outside of the US/UK and certain parts of Asia where it's common to see high-end PC builds - and only the high-end GPUs paired with large amounts of GDDR and a nice wide memory bus can really utilize the latest DX tech at high-resolutions. That's one big reason why Valve put out HL on Steam for Linux and hasn't put out HL2, as few Linux desktops and notebooks are packing anything above basic, low-end GPUs that can't handle the high-end tech or gaming engines.
    Last edited by TheLexMachine; 15 February 2013, 07:06 AM.

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  • froyo
    replied
    Originally posted by TemplarGR View Post
    1) Gaming is mostly based on Consoles in modern times and Consoles are still in the D3D9/OGL2.1 era. Modern D3D/GL4.x are not being fully used for the moment.
    Ah I see, so I guess that this may change soon due to a new generation of consoles arriving on the market.

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  • TemplarGR
    replied
    Originally posted by froyo View Post
    I am merely an outside observer, but I wonder whether my impression is correct, that progress in Directx is slowing down (due to more and more feature rich-/completeness)? If I am right, this could also mean a slowdown in new OpenGL versions, which in turn would allow for OSS drivers to catch up.
    In general this is true. For 2 main reasons:

    1) Gaming is mostly based on Consoles in modern times and Consoles are still in the D3D9/OGL2.1 era. Modern D3D/GL4.x are not being fully used for the moment.

    2) D3D11/Opengl4.x are fairly developed as you noted and while there is still plenty of room for improvement, this improvement will take far more time than in the past when 3D graphics was new ground...

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  • froyo
    replied
    I am merely an outside observer, but I wonder whether my impression is correct, that progress in Directx is slowing down (due to more and more feature rich-/completeness)? If I am right, this could also mean a slowdown in new OpenGL versions, which in turn would allow for OSS drivers to catch up.

    Leave a comment:


  • elanthis
    replied
    Thr first GLES3-compatible driver was NVIDIA's blob, on Windows and Linux. It's not been certified because seriously, who gives a fuck? Certification from Khronos is worthless. There can still be oodles of performance issues or driver bugs you have to work around for your specific render paths. You still have to test real hardware/drivers; there's no way you can pretend that your game or app will work properly on all "certified" hardware.

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