Originally posted by schmidtbag
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Intel Continues With Mesa Changes For Valve
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At least at Nouveau field, there seems to be ZERO interest in sign any kind of NDA with NVIDIA...Nouveau team seems not capable to reverse engineer some stuff of Nvidia , not until Hell freezes anyway, and they don't want to sign any NDA that could solve thje issue....then again, sign the NDA will tint the FOSS...
NVIDIA, OTOH, won't change their position and won't disclose the relevant info w/o an NDA....
I really don't see Nouveau go much further than it is...
As for playing with Nouveau and WINE....only in very simple games or very powerful PCs....i also have serious doubts about image quality, hell in some games even with the blob is crappy...if theres a performance hit with WINE+NVIDIA it's even worse with WINE+NOUVEAU....
Just like i gave up on Windows i also gave up on WINE for gaming...it simply is too much hassle to play games with under performance...WINE is great, but for other things , as for gaming, the best use for it was to allow me finally install UT2004 with a Native Linux Client (it was only way to extract the CABs and then manually install the Linux (patched) files and move everything to /usr/local/games/ut2004 ) , finally can play native UT2004 !
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Originally posted by Hamish Wilson View PostI was under the impression that with Mesa 8.1 OpenGL 3.0 was pretty much done for most vendors?
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Originally posted by AJSB View Postthey don't want to sign any NDA that could solve thje issue....
then again, sign the NDA will tint the FOSS...
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Originally posted by TAXI View PostI'm not 100% sure, but I remember a nouveou dev who told that it wouldn't be the best thing to do but that they would sign a NDA if nvidia would offer that, but nvidia doesn't.
He also told that you can write a FOSS driver with information covered by a NDA but that it's hard to do (iirc you aren't even allowed to comment the code).
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Originally posted by archibald View PostThe radeon drivers still need MSAA, so they don't support everything for OpenGL 3.0 (almost everything though). I think there were some patches floating about that added MSAA support, but I'm not sure what happened to them.
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Originally posted by schmidtbag View PostFor those who are whining that the radeon and noveau drivers arne't getting (as much) attention is just plain aggravating to me. Yes, they need improvement, but don't think that's why valve is ignoring them in the first place? That's like telling a doctor to heal someone with cancer when there's someone with the flu who can actually be healed quickly. I support the efforts of radeon and nouvea and they've made a lot of progress, but valve attempting to fix them is a waste of their time and resources when there's already a functioning and better performing alternative. I personally would prefer steam and the source engine be released within a month on blob drivers than wait a half year or more so they fix up the FOSS.
I agree that Valve shouldn't fix the specific driver problems, but they could help within the common mesa stack, ie implementing new GLSL versions or something.
As for blobs being a funtional alternative, in my case both blobs are a tradeoff : nvidia doesn't support per screen DPMS settings (and it requires an excutable /tmp; still don't know why and I see it as a severe security issue), and Catalyst sometimes doesn't respond after screen saver activation. neither OSS drivers have these issues; the only thing they lack is performance and video decode (which btw I don't even get from my intel chip).
Sure make it work quick and dirty on blobs, but please work with OSS teams, since OSS drivers will remain (mostly functional) even after blob support has been dropped.
Serafean
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Originally posted by Serafean View PostThere are a few problems with this logic : going for the easy fix isn't always the right solution. Around the house I have a couple of PCs that would be useless without the OSS radeon driver (Don't forget AMD dropping pre HD5000 driver support recently), and one saved by the nouveau project.
Now, what I think would be crappy of Valve is to intentionally ignore the OSS drivers after they already released their products. If their linux devs have nothing better to do, why not tweak the OSS drivers to make them work?
I agree that Valve shouldn't fix the specific driver problems, but they could help within the common mesa stack, ie implementing new GLSL versions or something.
As for your problems with nvidia blobs, yea, that's a potential security issue, but unless you do a lot of illegal activities or have a lot of people who hate you and know your exact setup, I'm pretty sure you don't need to worry for a while. As for the Catalyst screensaver problem, why do you still use screensavers? Even CRTs made within the past 10 years don't need screensavers anymore.Last edited by schmidtbag; 12 August 2012, 10:16 AM.
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Originally posted by schmidtbag View PostAs for the Catalyst screensaver problem, why do you still use screensavers? Even CRTs made within the past 10 years don't need screensavers anymore.
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