Originally posted by mattst88
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Intel Sandy Bridge Linux Graphics? It's A Challenge
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Originally posted by deanjo View PostIt is not a "programming error". It is a hardware limitation.
but still... is it a case of a control 'bit' being set/unset on or off wrongly, or a 'real hardware errata' that they know about and have not fixed, did anyone bother to report this known error on [email protected] for instance ?
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Originally posted by mattst88 View PostIndeed.
The difficulty of that workaround is that one has to spend more money on an otherwise unnecessary graphics card that would replace the otherwise OK integrated graphics provided on Sandy Bridge CPUs.
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Indeed.
The difficulty of that workaround is that one has to spend more money on an otherwise unnecessary graphics card that would replace the otherwise OK integrated graphics provided on Sandy Bridge CPUs.
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Originally posted by deanjo View PostYes, that is the case. Intel has had a loooooooooooong time to fix that issue with their hardware.
* (24 frames/sec - 23.976 frames/sec) * 40 sec = ~1 frame.
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Originally posted by mattst88 View PostTo be clear, a hardware problem that has existed since Clarkdale is preventing accelerated playback of 23.97 FPS video without stuttering on Sandy Bridge's graphics?
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To be clear, a hardware problem that has existed since Clarkdale is preventing accelerated playback of 23.97 FPS video without stuttering on Sandy Bridge's graphics?
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Currently Gallium sufferes from vaious bottlenecks hurting performance especially on weaker IGPs utilizing shared memory. For instance the mobile Radeon HD4250 does much less FPS in OpenGL games than with the classic mesa stack. With faster GPUs is seems to be the opposite in some cases. My best guess ist that Intel avoids Gallium at this time to maximize the performance of their IGPs under Linux - just my two cents
- saski
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