Originally posted by karl
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The Loser In Our Windows vs. Linux Tests: Intel Graphics
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Originally posted by crumja View PostSeveral caveats here:
The tests were run using Mesa 7.7.1. Clarkdale graphics are relatively new and the support and optimization for a new architecture were just recently added. Try Mesa 7.8 or 7.9 instead.
Generalizing about Intel graphics is unfair because their older products (X3100, X4500) are generally on par with or better than on Windows. Again, that's because of more time for optimization and general neglect on the Windows side of things.
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Although I wish Linux won this comparison, I am satisfied with the results. I hope Phoronix continues to provide accurate comparisons between operating systems, so that we can know how far ahead of/behind windows we are, how much commitment manufacturers have towards their Linux drivers, and how well different cards perform across platforms. I hope that the realization of our inferior performance will inspire developers to work on performance optimizations, as well as adding new features, such as OpenGL extensions. I'm looking forward to seeing more articles like this.
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Originally posted by whizse View PostThey probably could, but at least I would really, really, hate to see yet another proprietary driver.
If not the code then at least to use the ideas (as they surely must have the code from windows driver).
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Originally posted by Milyardo View Post- A new Direct Rendering Interface
- 3D acceration with Gallium 3D
Gallium3D support was written by Tungsten Graphics for intel, and intel rejected it, and never wrote a different one.
-X Server can now handle compisiting with AIGLX(Accelerated Indirect Rendering)
-Run multiple 3D applications at the same time
-Hardware accelerated Video
The Intel Graphics driver stack has improve vastly since one year ago. Sure you lost some FPS when playing games, but the performance optimizations on the new architecture haven't come yet.
Intel did do a lot, but don't give them credit for things they haven't done.
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Originally posted by Milyardo View PostWith in the past year the intel driver has brought:
- A new Graphical memory manager
- A new 2D hardware acceration architecture
- A new Direct Rendering Interface
- Kernel Modesetting over userspace modesetting
- 3D acceration with Gallium 3D
Pretty much every facet of the driver has changed.
From these changes you these benefits that you didn't have before:
-X Server no longer has to run as root
-X Server can now handle compisiting with AIGLX(Accelerated Indirect Rendering)
-You can change displays and X servers without changing mode
-Two different X server can now have hardware acceleration at the same time.
-Run multiple 3D applications at the same time
-Hardware accelerated Video
-Applications no longer overwrite each others graphic memory when directly rendering to the screen
The Intel Graphics driver stack has improve vastly since one year ago. Sure you lost some FPS when playing games, but the performance optimizations on the new architecture haven't come yet.
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Originally posted by whizse View PostThey suck, but they suck a little bit less than the alternative?
Putting a piece of hardware right now on FOSS drivers is like taking that tabby ally cat that is full of life and energy, cutting it's nuts off and watching it turn into a slow lethargic lump of fur that sits around and doesn't really move unless it absolutely needs to.
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