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Intel Linux Driver Lands Workaround To Sharply Speedup Cyberpunk 2077 Shader Compilation

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  • Intel Linux Driver Lands Workaround To Sharply Speedup Cyberpunk 2077 Shader Compilation

    Phoronix: Intel Linux Driver Lands Workaround To Sharply Speedup Cyberpunk 2077 Shader Compilation

    A new per-application workaround/optimization to the open-source Intel "ANV" Vulkan Linux driver has sharply reduced the time required for compiling Cyberpunk 2077 game shaders for this popular title running on Linux by way of Valve's Steam Play...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    How come shader compilation is so slow with anv for CP2077? Never had such long times with radv.

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    • #3
      Originally posted by shmerl View Post
      How come shader compilation is so slow with anv for CP2077? Never had such long times with radv.
      AMD had horrendous compilation times until ACO was released. It was awful and one of many reasons I switched to Nvidia. Just give it time while they continue improving.

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