How does this work in practice?
Does it know _in advance_ before rendering a frame where the vsync tear is going to be? This sounds like a hard problem. So most likely no?
If no...blur current/previous frame is done post-processing. Would this not add one frame time of lag?
Does it know _in advance_ before rendering a frame where the vsync tear is going to be? This sounds like a hard problem. So most likely no?
If no...blur current/previous frame is done post-processing. Would this not add one frame time of lag?
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