Originally posted by FireBurn
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Intel Lands Vulkan Ray-Tracing Prep Work In Mesa 20.3
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This XDC talk by intel vulkan raytracing was quite illuminating.
I couldn't imagine older devices will be supported via compute shaders. So many new extensions and structures to support and even XE-lp would be unbearably slow if intel is getting 10X raytracing acceleration, as AMD is roughly claiming with their implementation.
Let's just be happy that future hardware will support this rather than trying to use these radically different features on hardware than was never designed to support it.
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Will older devices be able to do raytracing with compute shaders (but obviously less efficiently)?
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Will older devices be able to do raytracing with compute shaders (but obviously less efficiently)?
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Originally posted by ernstp View PostNvidia are usually quite quick at adding support for new extensions, so hopefully the the transition will be quick...
Well, but of course not in terms of raytracing.
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Originally posted by smitty3268 View Post
Correct.
Wonder if Wolfenstein: Youngblood will port to the new extensions. AMD will probably encourage them to! :-)
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Originally posted by ernstp View PostNvidia supports their own Vulkan extensions, however there are new official KHR extensions coming, which are what Intel and AMD will support, right?
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Nvidia supports their own Vulkan extensions, however there are new official KHR extensions coming, which are what Intel and AMD will support, right?
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Intel Lands Vulkan Ray-Tracing Prep Work In Mesa 20.3
Phoronix: Intel Lands Vulkan Ray-Tracing Prep Work In Mesa 20.3
Following the news that we were first to report last month on Intel starting open-source public patches for Vulkan ray-tracing in preparation for their forthcoming Xe HPG graphics card, the initial prep work for that Vulkan ray-tracing support has now been merged in time for Mesa 20.3...
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