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Intel Developer Working On Adding HDR Display Support To Wayland / Weston

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  • RomanAverin
    replied
    It's been 3.5 years....








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  • gwgwg
    replied
    Originally posted by boudewijnrempt View Post

    Traditional color management isn't really relevant when doing HDR in any case -- plus, we're already used to doing all color management internally, since it's a mess in X11, too.
    Right, but (by design I'm told), the application doesn't know which output it's pixels are going to end up on, so it can't do the appropriate color conversion.

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  • Deetwenty
    replied
    Originally posted by boudewijnrempt View Post

    Traditional color management isn't really relevant when doing HDR in any case -- plus, we're already used to doing all color management internally, since it's a mess in X11, too.
    Except that due to the design of wayland an application can't know which monitor they are running on (making automatically selecting the right output profile impossible) and wayland doesn't have a way to actually calibrate nor profile the screen. So in essence wayland is worse then X11 currently is. Add to this that large gamut/HDR screens are becoming mainstream making full-screen color management a necessity (otherwise a lot of people are going to complain that they favorite app/video/game/etc looks wonky), provided this is implemented correctly this shouldn't be a problem (see MacOS) but if it isn't graphics artist need to turn this off (hopefully with a runtime option) in the best case or are stuck on X11 for the worst case.

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  • boudewijnrempt
    replied
    Originally posted by gwgwg View Post
    Before getting too exited, take a look at the (total lack) of Color Management support in Wayland. Maybe it's not such a good fit for Krita until Wayland developers wake up and notice that they've missed something...
    Traditional color management isn't really relevant when doing HDR in any case -- plus, we're already used to doing all color management internally, since it's a mess in X11, too.

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  • gwgwg
    replied
    Originally posted by boudewijnrempt View Post
    YAY! We've been working on HDR support in Krita since mid 2018 -- and have it working on Windows, and on Windows only.
    Before getting too exited, take a look at the (total lack) of Color Management support in Wayland. Maybe it's not such a good fit for Krita until Wayland developers wake up and notice that they've missed something...

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  • Marc Driftmeyer
    replied
    Originally posted by patrakov View Post
    On wide-gamut non-HDR monitors, full-screen games still look like <censored>. Oversaturated colors. I.e. Linux still does not have mandatory full-screen color correction that works even for legacy apps from the times when all monitors were strictly sRGB. And - you call this feature parity with MacOS?
    They're light years behind OS X.

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  • pal666
    replied
    Originally posted by Azrael5 View Post
    Do you state that nvidia, amd and intel have not development team?
    development team of what?

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  • pal666
    replied
    Originally posted by Azrael5 View Post
    so, is not intel a vendor?
    no, intel is an author of wayland protocol specification

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  • pal666
    replied
    Originally posted by patrakov View Post
    On wide-gamut non-HDR monitors, full-screen games still look like <censored>. Oversaturated colors. I.e. Linux still does not have mandatory full-screen color correction that works even for legacy apps from the times when all monitors were strictly sRGB.
    you are using some broken linux then. did you break it?

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  • Kemosabe
    replied
    Originally posted by Azrael5 View Post

    Do you state that nvidia, amd and intel have not development team?
    <((((><

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