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Intel Developer Working On Adding HDR Display Support To Wayland / Weston
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Originally posted by boudewijnrempt View Post
Traditional color management isn't really relevant when doing HDR in any case -- plus, we're already used to doing all color management internally, since it's a mess in X11, too.
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Originally posted by boudewijnrempt View Post
Traditional color management isn't really relevant when doing HDR in any case -- plus, we're already used to doing all color management internally, since it's a mess in X11, too.
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Originally posted by gwgwg View PostBefore getting too exited, take a look at the (total lack) of Color Management support in Wayland. Maybe it's not such a good fit for Krita until Wayland developers wake up and notice that they've missed something...
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Originally posted by boudewijnrempt View PostYAY! We've been working on HDR support in Krita since mid 2018 -- and have it working on Windows, and on Windows only.
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Originally posted by patrakov View PostOn wide-gamut non-HDR monitors, full-screen games still look like <censored>. Oversaturated colors. I.e. Linux still does not have mandatory full-screen color correction that works even for legacy apps from the times when all monitors were strictly sRGB. And - you call this feature parity with MacOS?
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Originally posted by patrakov View PostOn wide-gamut non-HDR monitors, full-screen games still look like <censored>. Oversaturated colors. I.e. Linux still does not have mandatory full-screen color correction that works even for legacy apps from the times when all monitors were strictly sRGB.
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