Originally posted by Kemosabe
View Post
Announcement
Collapse
No announcement yet.
Intel Developer Working On Adding HDR Display Support To Wayland / Weston
Collapse
X
-
Originally posted by Azrael5 View Post
so, is not intel a vendor?
Wayland can easily be extended.
Extensions are defined as a protocol specifications.
The specifications are xml files:
GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.
The tool wayland-scanner can auto-generate a C API from these XML files. But the specification itself does not require you to use C at all and it doesn't matter which GPU you have. This code may be used to write compositors if you don't want to use libraries like wlroots.
NVIDIA only bullshit like EGLStream is an issue the compositor developer has to deal with and is separate from the wayland protocol itself.
People write these XML specifications.
Intel employs people, called developer.
This developer proposed generic extensions (see article and mailing list).
I can't see any intel specific requirements in those extensions and I don't know why it would be necessary.Last edited by Kemosabe; 10 January 2019, 04:28 PM.
- Likes 6
Leave a comment:
-
Originally posted by Azrael5 View Postwhat about the other producers of video hardwares!? AMD and Nvidia?!
- Likes 8
Leave a comment:
-
Yay this is awesome!
What kind of applications can use HDR? mpv has a Wayland context and does HDR on Windows, so I wonder if this would mean that mpv will be able to use HDR on Linux too.
- Likes 1
Leave a comment:
-
what about the other producers of video hardwares!? AMD and Nvidia?!
- Likes 3
Leave a comment:
-
Originally posted by boudewijnrempt View PostYAY! We've been working on HDR support in Krita since mid 2018 -- and have it working on Windows, and on Windows only. It's really quite cool, and I would even say, spectacular. This might actually drive us to spend time with Wayland... Even though there's no support for drawing tablets in Qt on Wayland yet.
Leave a comment:
-
Nice... hope it will not take too long until the other compositors will pick that up then. My screen is HDR capable.
Leave a comment:
-
On wide-gamut non-HDR monitors, full-screen games still look like <censored>. Oversaturated colors. I.e. Linux still does not have mandatory full-screen color correction that works even for legacy apps from the times when all monitors were strictly sRGB. And - you call this feature parity with MacOS?
- Likes 3
Leave a comment:
Leave a comment: