Originally posted by synaptix
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Ubuntu 13.10 32-bit vs. 64-bit Performance
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Originally posted by synaptix View PostReally, is that why I can get more FPS on games running Mint 15 and I get better system responsiveness and my shutdowns don't hang like it does on Ubuntu?
Oh and is that why all my packages and software matches that of current up to date version on Ubuntu as well?
2) The packages are the same, but the releases are delayed compared to Ubuntu.
On Xubuntu 13.04, I don't have any hang-on-shutdown problems, but generally I wait a bit (a few weeks) before reinstalling so that the showstopper bugs are fixed (and the servers being less loaded).
That said, Mint does look interesting and has a few good points.
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Originally posted by Calinou View Post1) Different WM, that is why, for both gaming and system responsiveness. Any WM not using compositing will have very similar performance in games.
2) The packages are the same, but the releases are delayed compared to Ubuntu.
On Xubuntu 13.04, I don't have any hang-on-shutdown problems, but generally I wait a bit (a few weeks) before reinstalling so that the showstopper bugs are fixed (and the servers being less loaded).
That said, Mint does look interesting and has a few good points.
the delayed is to have a clean install on Linux Mint and not a beta install like on UBUNTU
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Originally posted by LinuxGamer View PostSystem responsiveness is the Same on MATE for me when using compositing or not it's Gaming is around 1 to 3 FPS Differents in Games i can upload a Video for you if you want
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Originally posted by Calinou View PostThat's with "real" fullscreen (enjoy your impossibly to Alt+Tab in 90% of games). When playing windowed or with "fake" fullscreen (eg. Source games), you'll definitely notice a difference.
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Originally posted by oliver View PostOh stop it already you guys. Ubuntu is his reference point, it's the most popular distribution and that is just fine. Occasionally there are cross-distro comparissions, which is good enough.
What does this benchmark try to show us? That x86_64 is a bit ahead of i386, and I bet that's the same across the line. Personally, I'm not bothered one bit by the use of Ubuntu.
Generally, more important would be (in graphics tests, not the case here anyway) is the various compositers. I notice that gnome-shell/unity3D do hit 3D performance quite a bit, so on tests involving 3D there should be the standard reference system used, and one where for example mate is running, e.g. uncomposited.
The only thing really missing in this benchmark, is x32, if that's what its called. e.g. x86_64 with 32bit memory pointers. The best of both worlds, was it not?
So hint for next time Michael, there's 3 options now for x86 testing, i386, x86_64 and x86_32. Though I'll admit, x86_32 is quite harder to test, since I don't think Ubuntu does that yet.
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I freely admit my reasons for remaining with 32-bit are minor. They mostly consist of 32-bit games and emulators that require additional steps to run on 64-bit Linux. The fact is, there is nothing about 64-bit that jumps out as a huge advantage to me in either leisure or serious categories. In fact, most everything I do with my computers, both leisure and serious, can be done just fine on one of my 486 machines. The fastest computer I have is a Pentium 4 (good old single core technology). There's only a couple of games I play on it that won't run great on older machines.
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Originally posted by Maegashira View Postcan we please discuss the failure of the apache benchmarch, which is a big deal for systems running apache ... like ... this page? or any page?
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