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AMD Creates Radeon Technologies Group To Focus On Graphics

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  • bridgman
    replied
    Originally posted by gigaplex View Post
    Are you sure about that? I thought they were unified shader cores.
    Right. Unified shader cores but independent command processors for queueing work to those shared cores.

    Leave a comment:


  • gigaplex
    replied
    Originally posted by Ancurio View Post
    I think the reason AMD was beating NVidia so heavily in one of those D3D12 benchmarks is (and please correct me if I'm wrong anywhere):

    AMD's GPUs have separate graphics (do-everything) and compute-only cores, and the sum of those is greater than what a comparative NVidia card has in CUDA cores..
    Are you sure about that? I thought they were unified shader cores.

    Leave a comment:


  • chithanh
    replied
    Originally posted by smitty3268 View Post
    The developer you are quoting himself said it was too early to tell right in the quote you took.
    He said it is too early to tell whether the difference is going to be disruptive.
    But that heavy use of Async Compute will come, that is not uncertain.

    Originally posted by kurros View Post
    Why would game developers make "heavy use" of something that isn't optimal on the cards that 80% of consumers have?
    Because gaming consoles?

    Here is a partial breakdown of Ubisoft revenues by platform for their fiscal year 2014/2015, taken from their financial report (PDF):

    PS4 32%
    Xbox One 20%
    PC 12%
    (rest is Wii/Wii U/PS3/XB360/Portables/Mobile/etc.)

    Also "not optimal" in this case would just mean it doesn't provide any performance benefit. However NVidia's drivers are broken so trying to use Async Compute would result in catastrophic performance.

    Leave a comment:


  • edmon
    replied
    Originally posted by A_M_Z View Post
    AMD GPU's is killing Nvidia's top end GPU's in DirectX12 at the moment.
    ATI can't kill anything since AMD kills it when they brought it. Sad but true.

    Leave a comment:


  • przemoli
    replied
    If info about Dell involvement is correct this split may be mainly about getting additional funding. Nothing else.
    However, what is left AMD?

    CPU, RAM, SSD. What else?

    Edit:
    PS RTG will be still under overall AMD brand right? Its still AMD Radeon?

    Leave a comment:


  • bug77
    replied
    Originally posted by smitty3268 View Post

    The developer you are quoting himself said it was too early to tell right in the quote you took.

    I agree that the initial results are highly encouraging for AMD, but johnc is right that we don't know what will happen a year from now. Perhaps NVidia is still in the process of optimizing their drivers and the async compute won't be as much of an advantage by the time lots of games are actually shipping that use it. Perhaps they'll simply spread their money around to bribe developers to turn the feature off. That kind of thing isn't unheard of in the graphics business.

    It's already pretty clear at this point that DX12/Vulkan are going to be a lot better for AMD than DX11 was, though. Drivers were always the biggest advantage NVidia had, and that gets minimized now.
    Oh, we know. A year from now we'll be talking about Pascal, no one will care how DX12/Vulkan works on Maxwell. Maxwell was built for DX11/OpenGL4 and that's where it shines.

    Leave a comment:


  • Pecisk
    replied
    Well, I don't know it means bad or good for Linux. AMD graphics products took some beating recently so more concentrated efforts are welcome. As long as work is done on improving Linux drivers (and there's some hope as we see new developments), I really care less. Yes, they are dancing around Microsoft and DirectX12 (and they clearly have to, as their market share shrinks very rapidly), but I don't take it as exclusive deal or anything.

    Leave a comment:


  • kurros
    replied
    Originally posted by chithanh View Post
    It's a sign of things to come. Ashes of the Singularity does not use Async Compute all that much. When games start to make heavy use of it, the difference will become much more marked.
    Why would game developers make "heavy use" of something that isn't optimal on the cards that 80% of consumers have?

    Leave a comment:


  • wdb974
    replied
    Originally posted by Slartifartblast View Post
    A dogturd of a company with dogturd support levels. AMD explain why Nvidia 8000 series cards (3 years older) have a Win10 driver yet HD4000 series doesn't ? And don't get me started on HD4000 catalyst linux support.
    I, for one, used to own a Geforce 8800 GTS (the G80 model; it died in 2013, probably due to bad solder joints) and I can tell you nvidia is no better. I used to play UT2004 a lot back then, and I was disgruntled when I found out the Geforce 8 series had driver issues with that very game. It took nvidia so long to fix it, I wasn't playing UT2004 anymore when it finally happened.

    Also, if nvidia is so good with driver support, you should be able to explain why you can't find a driver for Geforce 6 Go series under Windows 7. All it takes is to add two lines to an INF files, and you're able to use newer drivers (newer than Forceware 9x.xx). So why aren't those drivers available? And why are the same drivers (up to version 304.xx or something) available for Linux then?

    Third, I can't run Manjaro 0.8.13 only computers using Geforce 6 GPUs (affects both mobile and desktop versions) because KDE is either slow as hell (with proprietary drivers), or it's all garbled (with free drivers).

    Anyhow, I see no reason to focus either on Windows or proprietary drivers here. This is a Linux website, after all. We should focus on open source software and participate as much as we can if we're unhappy with the current state of things.

    Leave a comment:


  • BSDude
    replied
    Originally posted by andre30correia View Post


    killing? there is no big games with dx12, and even today i can't play far cry 2 with AA enable with ati/amd drivers because of some bug, i can't read the letters in some games and install a driver (catalyst) in linux without become a nightmare,... i really like to see ati back, out off amd, complety out
    Either your memory is short or you're just too young but Catalyst was shit from the very begining. During the ATI days it wasn't any better. For one, being part of AMD has put ATI on the path towards open-source. A slow, painful path but nonetheless the right one. No way ATI would have created OSS drivers as an independent company.

    Leave a comment:

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