The reason why Nvidia has been offering great OpenGL support for years is the professional Linux customers which demand stable OpenGL. Gaming has not been a driving force. The Linux catalyst driver(fglrx) started out as a driver for FireGL for the same reason.
So then what about Vulkan. When AMD can't even offer good OpenGL support for all the professional users, how can a nearly bankrupt AMD afford to prioritize Vulkan support which is only going to be used for gaming? Keep in mind that AMD have two Linux drivers to implement this support.
I'm really worried about AMD.
So then what about Vulkan. When AMD can't even offer good OpenGL support for all the professional users, how can a nearly bankrupt AMD afford to prioritize Vulkan support which is only going to be used for gaming? Keep in mind that AMD have two Linux drivers to implement this support.
I'm really worried about AMD.
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